The Complete Character for Games Workflow - Demon Girl
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In this Complete Character Modeling course, instructor Dylan Brady takes us through the entire character creation process of his Demon Girl from start to finish. We cover everything from gathering reference and concept, building a base mesh in 3ds Max, sculpting in ZBrush, all the way to baking the maps and texturing the character.
In this course, we'll cover almost every step of the workflow with multiple softwares and workflows, and it's sure to propel your character modeling skills to the next level!
About the Instructor:
Dylan Brady is a self-taught character artist with 5 years of experience in games. His first job was as a outsourced vehicle artist for on Forza 3. From there he began working as a freelance character artist on several mobile and PC titles. His experience covers high and low res modeling techniques and he has a background in 2d art. He is currently working for Torn Banner Studios, creators of Chivalry: Medieval Warfare in Toronto, ON
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|Section 1: Building the Base Mesh in 3ds Max and Starting the Forms|
Source files and samples for Volume 1
Building Basemesh Front
Building Basemesh Side
Building Hands and Head
Basic Forms: Body
Basic Forms: Legs and Arms
Refinement and PolishPreview
Breasts and Feet
|Section 2: Refining the Body and Details|
Source files and samples for Volume 2
Demonic Appendages for the Arms
Demonic Appendages for the Spine
Sculpting the Head
Inserting the Eyes
Attaching the Head
Sculpting the Hair
Sculpting the Bottoms
Sculpting the Shirt and Necklace
Modeling the Headphones
|Section 3: Introduction to Retopology and Unwrapping|
Source files and samples for Volume 3
Mouth and Eye
Finishing the Eye
Unwrapping the Body
Unwrapping the Head
|Section 4: Final Details, Texturing, and Presentation|
Source files and samples for Volume 4
Light Bake and Eye Paint
Iris Texture and Alpha
Clothes and Hair
Modeling the Hair
Grime and Normal Overlay
Creating the Specular Map
Rendering in Marmoset - Final presentation
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!