The Complete Cascade Beginners Guide - Learning VFX in UDK

Hands down - The most robust introductory tutorial on Visual FX in video games using Unreal Cascade there is!
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Instructed by 3dmotive LLC Design / Game Design
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  • Lectures 39
  • Length 6.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 10/2013 English

Course Description

With nearly 7 hours of training, this is one of the most robust intro tutorials on Unreal Cascade there is! We’ll learn the basics of particles in UDK, how to avoid common technical and workflow mistakes, and cover the most commonly used modules in making FX. Everything from flaming swords to lightning to rockets, this course has it all!


About the Instructor:

Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.

What are the requirements?

  • UDK / Unreal Development Kit (Available for Free from UDK.com)
  • Adobe Photoshop

What am I going to get from this course?

  • Learn the pipeline for creating Visual FX for Video Games using UDK's Cascade

What is the target audience?

  • Beginners who want to learn how to make and add custom FX to their games
  • Modders or game makers who want to add or spice up their games in UDK

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to Core Modules - And Building Your First FX Sample
Introduction
Preview
05:14
Cascade Interface 1
19:46
Cascade Interface 2
23:43
FX Core Modules
20:32
Color Values
19:33
Particle Locations
13:59
Multiplier Modules
19:25
Sample Effect
Preview
09:03
Section 2: Smoke, Pickups, Smoke, Fire Trails, and Flipbooks!
Introduction
Preview
01:36
Health Pickup Mesh
04:46
Setting up the FX
07:51
Creating a Smoke Base
24:43
Adding a Light Ray
13:52
Testing the Pickup in Game
03:18
Adding Light
03:18
Principles of Flipbooks
16:39
Rocket Trail FX
14:34
Basic Fire FX
12:56
Lightning Ball Textures
08:18
Lightning Ball FX
22:42
Flipbooks - Bonus Pt 1
12:12
Flipbooks - Bonus Pt 2
14:39
Section 3: Learn the Orbit Module, Build a Vortex, a Flaming Sword, and More!
Introduction
Preview
01:57
Intro to the Orbit Module
06:27
Orbit Module Sample
08:18
Creating a Vortex
13:47
Creating Fireflies and Sparkles
Preview
08:15
Creating and Evil Spore
08:43
Introduction to Ribbons
07:39
Creating the Ribbon Material
08:11
Overlay Materials for the Ribbon
11:02
Tweak Color Over Life
02:32
Adding Emissive to the Blade
Preview
03:48
Adding FX to the Blade
14:27
Fill Rate and Overdraw
04:36
Seeded Modules
03:40
LODs
04:33
Bounds - And Series Wrapup
03:13
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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