The Complete Bipedal Rigging in Maya Course

Learn the complete rigging and skinning process for bipeds using Maya with a focus on game characters!
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609 students enrolled
Instructed by 3dmotive LLC Design / Design Tools
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  • Lectures 29
  • Length 6 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 8/2013 English

Course Description

In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. Even if you’ve never rigged a box before, this tutorial breaks down a complex process in an amazingly thorough – and easy to understand way.

Included in this course is a copy of the character - both before and after - so that you can follow along, or compare your rig with the instructor.

 

About the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

What are the requirements?

  • Autodesk Maya - Download your free trial copy here - www.autodesk.com/products/autodesk-maya/free-trial

What am I going to get from this course?

  • Learn the ins and outs of rigging a bipedal character - from absolute beginning to end
  • Learn to build a rig, a skeleton, and controllers for your rig from the ground up
  • Completely rig and skin a character to get it ready for animation

What is the target audience?

  • Absolute noobs to rigging or skinning in Maya
  • Beginners to animation or character modeling

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to Building the Skeleton and Controllers
Download Course Files Here!
Article
17:12

Source files for Volume 1

Joint Creation
10:45
Joint Orientation and Mirroring
08:59
Control Handles and Set Driven Keys
17:10
Skinning
18:17
Building the Skeleton 01
17:47
Building the Skeleton 02
18:18
Joint Orientation
15:53
Finish Orientation and Naming
16:18
Building the IKFK Joints
17:34
Control Handles 01
17:34
Control Handles 02
15:33
Control Handles 03
14:01
Section 2: Painting Weights, Setting up the IK, and Finer Controls
01:00

Source files for Volume 2

Setting up the IK
17:06
Hooking up the Control Handles
09:50
IKFK Switching
14:46
Foot Controls 01
Preview
09:47
IKFK Leg Switching Setup
10:54
Painting Weights 01
13:02
Painting Weights 02
13:01
Painting Weights 03
14:39
Foot Controls 02
16:18
Finger Control Setup 01
09:34
Finger Control Setup 02
10:51
Cleaning the Rig, and Conclusion
06:36
Bonus - Dynamic Hair Driven Joints
14:48
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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