The Complete Bipedal Rigging in Maya Course
4.6 (59 ratings)
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The Complete Bipedal Rigging in Maya Course

Learn the complete rigging and skinning process for bipeds using Maya with a focus on game characters!
4.6 (59 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
746 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 6 hours on-demand video
  • 2 Articles
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Learn the ins and outs of rigging a bipedal character - from absolute beginning to end
Learn to build a rig, a skeleton, and controllers for your rig from the ground up
Completely rig and skin a character to get it ready for animation
View Curriculum
Requirements
  • Autodesk Maya - Download your free trial copy here - www.autodesk.com/products/autodesk-maya/free-trial
Description

In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. Even if you’ve never rigged a box before, this tutorial breaks down a complex process in an amazingly thorough – and easy to understand way.

Included in this course is a copy of the character - both before and after - so that you can follow along, or compare your rig with the instructor.

 

About the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Who is the target audience?
  • Absolute noobs to rigging or skinning in Maya
  • Beginners to animation or character modeling
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Curriculum For This Course
Expand All 29 Lectures Collapse All 29 Lectures 06:07:57
+
Introduction to Building the Skeleton and Controllers
14 Lectures 03:25:27
Download Course Files Here!
00:06


Joint Creation
10:45

Joint Orientation and Mirroring
08:59

Control Handles and Set Driven Keys
17:10

Skinning
18:17

Building the Skeleton 01
17:47

Building the Skeleton 02
18:18

Joint Orientation
15:53

Finish Orientation and Naming
16:18

Building the IKFK Joints
17:34

Control Handles 01
17:34

Control Handles 02
15:33

Control Handles 03
14:01
+
Painting Weights, Setting up the IK, and Finer Controls
15 Lectures 02:42:33

Source files for Volume 2

Preview 01:00

Setting up the IK
17:06

Hooking up the Control Handles
09:50

IKFK Switching
14:46


IKFK Leg Switching Setup
10:54

Painting Weights 01
13:02

Painting Weights 02
13:01

Painting Weights 03
14:39

Foot Controls 02
16:18

Finger Control Setup 01
09:34

Finger Control Setup 02
10:51

Cleaning the Rig, and Conclusion
06:36

Bonus - Dynamic Hair Driven Joints
14:48

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
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42,086 Students
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