The Complete Bipedal Rigging in Maya Course

Learn the complete rigging and skinning process for bipeds using Maya with a focus on game characters!
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675 students enrolled
Instructed by 3dmotive LLC Design / Design Tools
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  • Lectures 29
  • Length 6 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 8/2013 English

Course Description

In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. Even if you’ve never rigged a box before, this tutorial breaks down a complex process in an amazingly thorough – and easy to understand way.

Included in this course is a copy of the character - both before and after - so that you can follow along, or compare your rig with the instructor.


About the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

What are the requirements?

  • Autodesk Maya - Download your free trial copy here -

What am I going to get from this course?

  • Learn the ins and outs of rigging a bipedal character - from absolute beginning to end
  • Learn to build a rig, a skeleton, and controllers for your rig from the ground up
  • Completely rig and skin a character to get it ready for animation

Who is the target audience?

  • Absolute noobs to rigging or skinning in Maya
  • Beginners to animation or character modeling

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction to Building the Skeleton and Controllers
Download Course Files Here!

Source files for Volume 1

Joint Creation
Joint Orientation and Mirroring
Control Handles and Set Driven Keys
Building the Skeleton 01
Building the Skeleton 02
Joint Orientation
Finish Orientation and Naming
Building the IKFK Joints
Control Handles 01
Control Handles 02
Control Handles 03
Section 2: Painting Weights, Setting up the IK, and Finer Controls

Source files for Volume 2

Setting up the IK
Hooking up the Control Handles
IKFK Switching
Foot Controls 01
IKFK Leg Switching Setup
Painting Weights 01
Painting Weights 02
Painting Weights 03
Foot Controls 02
Finger Control Setup 01
Finger Control Setup 02
Cleaning the Rig, and Conclusion
Bonus - Dynamic Hair Driven Joints
Bonus Lecture: Further Learning with 3dmotive

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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