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The Complete Bipedal Rigging in Maya Course

Learn the complete rigging and skinning process for bipeds using Maya with a focus on game characters!
4.6 (49 ratings)
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702 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
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  • 6 hours on-demand video
  • 2 Articles
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. Even if you’ve never rigged a box before, this tutorial breaks down a complex process in an amazingly thorough – and easy to understand way.

Included in this course is a copy of the character - both before and after - so that you can follow along, or compare your rig with the instructor.


About the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Who is the target audience?
  • Absolute noobs to rigging or skinning in Maya
  • Beginners to animation or character modeling
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What Will I Learn?
Learn the ins and outs of rigging a bipedal character - from absolute beginning to end
Learn to build a rig, a skeleton, and controllers for your rig from the ground up
Completely rig and skin a character to get it ready for animation
View Curriculum
  • Autodesk Maya - Download your free trial copy here -
Curriculum For This Course
Expand All 29 Lectures Collapse All 29 Lectures 06:07:57
Introduction to Building the Skeleton and Controllers
14 Lectures 03:25:27
Download Course Files Here!

Joint Creation

Joint Orientation and Mirroring

Control Handles and Set Driven Keys


Building the Skeleton 01

Building the Skeleton 02

Joint Orientation

Finish Orientation and Naming

Building the IKFK Joints

Control Handles 01

Control Handles 02

Control Handles 03
Painting Weights, Setting up the IK, and Finer Controls
15 Lectures 02:42:33

Source files for Volume 2

Preview 01:00

Setting up the IK

Hooking up the Control Handles

IKFK Switching

IKFK Leg Switching Setup

Painting Weights 01

Painting Weights 02

Painting Weights 03

Foot Controls 02

Finger Control Setup 01

Finger Control Setup 02

Cleaning the Rig, and Conclusion

Bonus - Dynamic Hair Driven Joints

Bonus Lecture: Further Learning with 3dmotive
About the Instructor
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41,008 Students
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