The Complete Beginner's guide to ZBrush

An introduction to digital sculpting for games and film using Pixologic's powerful software ZBrush.
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600 students enrolled
Instructed by 3dmotive LLC Design / Design Tools
$20
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  • Lectures 25
  • Contents Video: 4.5 hours
    Other: 0 mins
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 8/2013 English

Course Description

In this complete beginner's series, Galen Davis covers an introduction to sculpting for games using Pixologic's ZBrush. This series will assume you have an intermediate knowledge of 3ds Max or Maya, but have no experience with ZBrush and are ready to get your hands dirty making assets using one of the leading software tools in the game and film industry.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

What are the requirements?

  • A beginner level of understanding of 3ds Max or Maya is helpful, but not mandatory
  • A copy of Pixologic's ZBrush

What am I going to get from this course?

  • By the end of this course, the user should be familiar with the majority of the basic tools needed to understand sculpting inside of ZBrush

What is the target audience?

  • First time users of ZBrush
  • Beginner understanding of 3ds Max or Maya
  • Beginner understanding of Sub-D or High Poly modeling

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Volume 1
Download Course Files Here!
Article
00:36

Introduction

Preparing the Mesh 01
12:31
Preparing the Mesh 02
11:44
Preparing the Mesh 03
10:06
ZBrush Interface
09:54
Workflow Techniques 01
17:28
Workflow Techniques 02
Preview
11:50
Workflow Techniques 03
16:43
Section 2: Volume 2
00:41

      • In part 2 of our Intro to zBrush course, Galen Davis is going to continue on with his catapult model as he walks through the sculpting process of various types of surfaces using the methods introduced in the first part of this course. In addition he's going to be getting a bit into zBrush's layering system as well as some alpha techniques and projection master. Lots of cool stuff here, so don't miss it!

Wood Sculpting 01
19:53
Wood Sculpting 02
13:06
Wood Sculpting 03
13:13
Metal Sculpting
19:08
Rock Sculpting 01
Preview
11:47
Rock Sculpting 02
11:23
Projection Master
14:20
Section 3: Volume 3
Introduction
Preview
00:39
Base Textures in Photoshop
09:04
Base Polypaint Layers
11:52
Introduction to Spotlight
10:16
Painting Metal Textures
Preview
08:07
Baking with xNormal
15:32
ZPlugins and Additional Baking
17:01
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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