The Complete Beginner's guide to ZBrush for Games and Film
3.6 (30 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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The Complete Beginner's guide to ZBrush for Games and Film

An introduction to digital sculpting for games and film using Pixologic's powerful software ZBrush.
3.6 (30 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
772 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
English [Auto-generated]
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 4.5 hours on-demand video
  • 2 Articles
  • 3 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • By the end of this course, the user should be familiar with the majority of the basic tools needed to understand sculpting inside of ZBrush
View Curriculum
Requirements
  • A beginner level of understanding of 3ds Max or Maya is helpful, but not mandatory
  • A copy of Pixologic's ZBrush
Description

In this complete beginner's series, Galen Davis covers an introduction to sculpting for games using Pixologic's ZBrush. This series will assume you have an intermediate knowledge of 3ds Max or Maya, but have no experience with ZBrush and are ready to get your hands dirty making assets using one of the leading software tools in the game and film industry.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

Who is the target audience?
  • First time users of ZBrush
  • Beginner understanding of 3ds Max or Maya
  • Beginner understanding of Sub-D or High Poly modeling
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Curriculum For This Course
25 Lectures
04:27:18
+
Volume 1
9 Lectures 01:30:58
Download Course Files Here!
00:06

Introduction

Preview 00:36

Preparing the Mesh 01
12:31

Preparing the Mesh 02
11:44

Preparing the Mesh 03
10:06

ZBrush Interface
09:54

Workflow Techniques 01
17:28


Workflow Techniques 03
16:43
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Volume 2
8 Lectures 01:43:31

      • In part 2 of our Intro to zBrush course, Galen Davis is going to continue on with his catapult model as he walks through the sculpting process of various types of surfaces using the methods introduced in the first part of this course. In addition he's going to be getting a bit into zBrush's layering system as well as some alpha techniques and projection master. Lots of cool stuff here, so don't miss it!

Preview 00:41

Wood Sculpting 01
19:53

Wood Sculpting 02
13:06

Wood Sculpting 03
13:13

Metal Sculpting
19:08


Rock Sculpting 02
11:23

Projection Master
14:20
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Volume 3
8 Lectures 01:12:52

Base Textures in Photoshop
09:04

Base Polypaint Layers
11:52

Introduction to Spotlight
10:16


Baking with xNormal
15:32

ZPlugins and Additional Baking
17:01

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
3,286 Reviews
46,457 Students
115 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!