The Complete Beginner's Guide to Unity for Game Development
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The Complete Beginner's Guide to Unity for Game Development

This course gives a complete tour of ALL the key features and aspects of Unity you need to know for building games!
4.5 (42 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
2,148 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $30 Discount: 67% off
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Includes:
  • 7 hours on-demand video
  • 2 Articles
  • 3 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • By the end of this course, you should have a thorough understanding of the Unity Game Engine
  • You should understand the principles of the Unity Interface, building terrain and gameplay spaces, lighting, basic scripting, and post processing
  • You should understand the basics of debugging your game, as well as learn how to deploy and distribute it.
View Curriculum
Requirements
  • A free copy of the Unity game engine, available here - http://unity3d.com/unity/download/
  • Autodesk's Maya is strongly recommended - thought not mandatory
Description

In this extensive tutorial series, instructor Alan Thorn takes us through a comprehensive look at the Unity Game Engine. If you've ever been curious about making games, or wondered what Unity has to offer, this course has everything you need to get you started with the engine. Ranging from an overview of the UI, all the way through Terrain, Lighting, Scripting, Post Processing, Debugging, and so much more!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok.

He has worked freelance on over 500 projects worldwide including games, simulators, kiosks and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

Who is the target audience?
  • Complete beginners to making games
  • Anyone new to Unity, or for those interested in brushing up their skillset
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Curriculum For This Course
Expand All 85 Lectures Collapse All 85 Lectures 06:50:56
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Volume 1 - An Introduction to Unity
21 Lectures 01:24:03
Download Course Files Here!
00:06


Getting Started
03:31

Setting Up the Interface
02:42

Unity GUI
02:58


More Viewport Navigation
03:33

The Object Inspector
03:22

Translate, Rotate and Scale
01:56

Scene vs. Game Mode
04:58

Asset Creation 2
03:44

Creating a Project
04:17

Importing Assets from Maya
03:47

Preparing to Build a Scene
07:54

Building a Scene
11:34

Exploring the Scene in First Person
04:40

Lighting the Scene
05:45

Finishing the Scene
02:35

Unity Fundamental Concepts
02:09

GameObjects and Components
04:03

Prefabs and Layers
04:37
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Volume 2 - Assets, Materials, and Terrain
17 Lectures 01:41:44

Assets Overview
05:44

Searching for Assets
05:35

Asset Browser
03:49

Preparing Textures for Import
07:41

Asset Packages
08:58

Materials Overview
07:47


Bumped Specular Material
03:48

Moving Further with Materials
02:35

Getting Started with Terrains
07:12

Sculpting Terrains
09:34

Painting Terrain Textures
09:46

Adding a Skybox
04:24

Adding Trees to the Terrain
05:19

Adding Grass to the Terrain
06:16

Adding Detail Meshes to the Terrain
06:38
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Volume 3 - Lighting and Particles
14 Lectures 01:11:54

Light Types
05:47


Render Paths
03:28

Lightmapping Overview
03:22

Baking Lightmaps
06:12

Lightmap Resolution
05:58

Lightmap Settings
07:36

Dual Lightmaps
08:04

Particle Systems Overview
03:30

Getting Started with Shuriken
06:24

Graphing Particles
05:23

Particle Textures
03:25

Completing the Particle System
07:08
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Volume 4 - Game Scripting and Audio
19 Lectures 01:31:00

Creating a Project
04:58


Lights, Camera, Action!
05:40

Rigid Body Physics
05:08

Physic Materials
01:59

Getting Started with Scripting
03:44

Hello World
08:20

Unity Documentation
04:25

Starting to Code the Game Logic
05:06

Detecting User Input
06:42

Calculating Rotation
05:28

Rotating the Maze
08:33

Constraining Rotation
04:32

Add a Collider
03:04

Working with Triggers
04:21

Audio Assets
04:42

Audio Sources and Listeners
06:20

Completing the Game
02:43
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Volume 5 - Post Processing, Debugging, Optimization, and Distribution
14 Lectures 01:02:18

Preparing for Image Effects
04:08

Grayscale and Sepia Tone
05:34

Fish Eye and Twirl
02:24

Noise
02:35


Vignetting and Chromatic Aberation
04:30

Toon Shading
05:09

Debugging with the Stats Panel
05:21

Exploring the Object Inspector
04:28

Debug Printing with the Console
03:41

The Profiler
11:42

Building and Distribution
07:45

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
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