The Complete Beginner's Guide to Unity for Game Development

This course gives a complete tour of ALL the key features and aspects of Unity you need to know for building games!
7 reviews
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The Complete Beginner's Guide to Unity for Game Development

This course gives a complete tour of ALL the key features and aspects of Unity you need to know for building games!
7 reviews

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COURSE DESCRIPTION

In this extensive tutorial series, instructor Alan Thorn takes us through a comprehensive look at the Unity Game Engine. If you've ever been curious about making games, or wondered what Unity has to offer, this course has everything you need to get you started with the engine. Ranging from an overview of the UI, all the way through Terrain, Lighting, Scripting, Post Processing, Debugging, and so much more!

You can download the latest version of Unity with the following URL for free:

http://unity3d.com/unity/download/


More about the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok.

He has worked freelance on over 500 projects worldwide including games, simulators, kiosks and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

More information on Alan Thorn and his start-up Wax Lyrical Games can be found at: http://ww.alanthorn.net and http://www.waxlyricalgames.com

    • A free copy of the Unity game engine, available here - http://unity3d.com/unity/download/
    • Over 83 lectures and 7 hours of content!
    • By the end of this course, you should have a thorough understanding of the Unity Game Engine
    • You should understand the principles of the Unity Interface, building terrain and gameplay spaces, lighting, basic scripting, and post processing
    • You should understand the basics of debugging your game, as well as learn how to deploy and distribute it.
    • Complete beginners to making games
    • Anyone new to Unity, or for those interested in brushing up their skillset

THE UDEMY GUARANTEE

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Lifetime access
Available on Desktop, iOs and Android
Certificate of completion

CURRICULUM

  • SECTION 1:
    Volume 1 - An Introduction to Unity
  • 1
    Introduction
    02:03

    Source files for the course are available here!

  • 2
    Getting Started
    03:31
  • 3
    Setting Up the Interface
    02:42
  • 4
    Unity GUI
    02:58
  • 5
    Viewport Navigation
    03:50
  • 6
    More Viewport Navigation
    03:33
  • 7
    The Object Inspector
    03:22
  • 8
    Translate, Rotate and Scale
    01:56
  • 9
    Scene vs. Game Mode
    04:58
  • 10
    Asset Creation 2
    03:44
  • 11
    Creating a Project
    04:17
  • 12
    Importing Assets from Maya
    03:47
  • 13
    Preparing to Build a Scene
    07:54
  • 14
    Building a Scene
    11:34
  • 15
    Exploring the Scene in First Person
    04:40
  • 16
    Lighting the Scene
    05:45
  • 17
    Finishing the Scene
    02:35
  • 18
    Unity Fundamental Concepts
    02:09
  • 19
    GameObjects and Components
    04:03
  • 20
    Prefabs and Layers
    04:37
  • SECTION 2:
    Volume 2 - Assets, Materials, and Terrain
  • 21
    Introduction
    01:03
  • 22
    Assets Overview
    05:44
  • 23
    Searching for Assets
    05:35
  • 24
    Asset Browser
    03:49
  • 25
    Preparing Textures for Import
    07:41
  • 26
    Asset Packages
    08:58
  • 27
    Materials Overview
    07:47
  • 28
    Bumped Diffuse Material
    05:35
  • 29
    Bumped Specular Material
    03:48
  • 30
    Moving Further with Materials
    02:35
  • 31
    Getting Started with Terrains
    07:12
  • 32
    Sculpting Terrains
    09:34
  • 33
    Painting Terrain Textures
    09:46
  • 34
    Adding a Skybox
    04:24
  • 35
    Adding Trees to the Terrain
    05:19
  • 36
    Adding Grass to the Terrain
    06:16
  • 37
    Adding Detail Meshes to the Terrain
    06:38
  • SECTION 3:
    Volume 3 - Lighting and Particles
  • 38
    Introduction
    01:03
  • 39
    Light Types
    05:47
  • 40
    Ambient Light
    04:34
  • 41
    Render Paths
    03:28
  • 42
    Lightmapping Overview
    03:22
  • 43
    Baking Lightmaps
    06:12
  • 44
    Lightmap Resolution
    05:58
  • 45
    Lightmap Settings
    07:36
  • 46
    Dual Lightmaps
    08:04
  • 47
    Particle Systems Overview
    03:30
  • 48
    Getting Started with Shuriken
    06:24
  • 49
    Graphing Particles
    05:23
  • 50
    Particle Textures
    03:25
  • 51
    Completing the Particle System
    07:08
  • SECTION 4:
    Volume 4 - Game Scripting and Audio
  • 52
    Introduction
    01:14
  • 53
    Creating a Project
    04:58
  • 54
    Importing Assets
    04:01
  • 55
    Lights, Camera, Action!
    05:40
  • 56
    Rigid Body Physics
    05:08
  • 57
    Physic Materials
    01:59
  • 58
    Getting Started with Scripting
    03:44
  • 59
    Hello World
    08:20
  • 60
    Unity Documentation
    04:25
  • 61
    Starting to Code the Game Logic
    05:06
  • 62
    Detecting User Input
    06:42
  • 63
    Calculating Rotation
    05:28
  • 64
    Rotating the Maze
    08:33
  • 65
    Constraining Rotation
    04:32
  • 66
    Add a Collider
    03:04
  • 67
    Working with Triggers
    04:21
  • 68
    Audio Assets
    04:42
  • 69
    Audio Sources and Listeners
    06:20
  • 70
    Completing the Game
    02:43
  • SECTION 5:
    Volume 5 - Post Processing, Debugging, Optimization, and Distribution
  • 71
    Introduction
    01:04
  • 72
    Preparing for Image Effects
    04:08
  • 73
    Grayscale and Sepia Tone
    05:34
  • 74
    Fish Eye and Twirl
    02:24
  • 75
    Noise
    02:35
  • 76
    Bloom and Lens Flares
    03:36
  • 77
    Vignetting and Chromatic Aberation
    04:30
  • 78
    Toon Shading
    05:09
  • 79
    Debugging with the Stats Panel
    05:21
  • 80
    Exploring the Object Inspector
    04:28
  • 81
    Debug Printing with the Console
    03:41
  • 82
    The Profiler
    11:42
  • 83
    Building and Distribution
    07:45

UDEMY BY THE NUMBERS

5,200,000
Hours of video content
19,000,000
Course Enrollments
5,800,000
Students

RATING

  • 3
  • 2
  • 0
  • 1
  • 1
AVERAGE RATING
NUMBER OF RATINGS
7

REVIEWS

  • Jack Carnopis
    Can't continue

    The instructor doesn't provide downloads. On the 13th tutorial he has assests he made in maya and doesn't provide them to us which makes it impossible to continue.

  • Nick Koumaris
    Working with assets

    Working with assets but they do not provide donwload links, don't even reply to those asking for a link. No respect to the viewer of the lectures at all.

  • Christian Sasso
    Very clear

    I like this into to Unity because not only it clearly tells what are the basic features of Unity, but here and there, sprinkled all over the place, there are precious suggestions of best practices and - equally important - what worse practices to avoid.

  • Kostapappas Lampros
    Fast - practical - in depth

    Very fast you learn to create environment but most basic to use and understood all the Unity SDK tools. Extremely clear english accent. It’s funny if you build your own game simultaneous and spend time to play after 3-5 lectures. Well done.

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