The Complete Beginner's Guide to Unity for Game Development

This course gives a complete tour of ALL the key features and aspects of Unity you need to know for building games!
  • Lectures 83
  • Video 7 Hours
  • Skill level beginner level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion

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Course Description

In this extensive tutorial series, instructor Alan Thorn takes us through a comprehensive look at the Unity Game Engine. If you've ever been curious about making games, or wondered what Unity has to offer, this course has everything you need to get you started with the engine. Ranging from an overview of the UI, all the way through Terrain, Lighting, Scripting, Post Processing, Debugging, and so much more!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok.

He has worked freelance on over 500 projects worldwide including games, simulators, kiosks and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

What are the requirements?

  • A free copy of the Unity game engine, available here - http://unity3d.com/unity/download/
  • Autodesk's Maya is strongly recommended - thought not mandatory

What am I going to get from this course?

  • Over 83 lectures and 7 hours of content!
  • By the end of this course, you should have a thorough understanding of the Unity Game Engine
  • You should understand the principles of the Unity Interface, building terrain and gameplay spaces, lighting, basic scripting, and post processing
  • You should understand the basics of debugging your game, as well as learn how to deploy and distribute it.

What is the target audience?

  • Complete beginners to making games
  • Anyone new to Unity, or for those interested in brushing up their skillset

What you get with this course?

Not for you? No problem.
30 day money back guarantee

Forever yours.
Lifetime access

Learn on the go.
Desktop, iOS and Android

Get rewarded.
Certificate of completion

Curriculum

Section 1: Volume 1 - An Introduction to Unity
02:03

Source files for the course are available here!

Getting Started
03:31
Setting Up the Interface
02:42
Unity GUI
02:58
Viewport Navigation
Preview
03:50
More Viewport Navigation
03:33
The Object Inspector
03:22
Translate, Rotate and Scale
01:56
Scene vs. Game Mode
04:58
Asset Creation 2
03:44
Creating a Project
04:17
Importing Assets from Maya
03:47
Preparing to Build a Scene
07:54
Building a Scene
11:34
Exploring the Scene in First Person
04:40
Lighting the Scene
05:45
Finishing the Scene
02:35
Unity Fundamental Concepts
02:09
GameObjects and Components
04:03
Prefabs and Layers
04:37
Section 2: Volume 2 - Assets, Materials, and Terrain
Introduction
Preview
01:03
Assets Overview
05:44
Searching for Assets
05:35
Asset Browser
03:49
Preparing Textures for Import
07:41
Asset Packages
08:58
Materials Overview
07:47
Bumped Diffuse Material
Preview
05:35
Bumped Specular Material
03:48
Moving Further with Materials
02:35
Getting Started with Terrains
07:12
Sculpting Terrains
09:34
Painting Terrain Textures
09:46
Adding a Skybox
04:24
Adding Trees to the Terrain
05:19
Adding Grass to the Terrain
06:16
Adding Detail Meshes to the Terrain
06:38
Section 3: Volume 3 - Lighting and Particles
Introduction
Preview
01:03
Light Types
05:47
Ambient Light
Preview
04:34
Render Paths
03:28
Lightmapping Overview
03:22
Baking Lightmaps
06:12
Lightmap Resolution
05:58
Lightmap Settings
07:36
Dual Lightmaps
08:04
Particle Systems Overview
03:30
Getting Started with Shuriken
06:24
Graphing Particles
05:23
Particle Textures
03:25
Completing the Particle System
07:08
Section 4: Volume 4 - Game Scripting and Audio
Introduction
Preview
01:14
Creating a Project
04:58
Importing Assets
Preview
04:01
Lights, Camera, Action!
05:40
Rigid Body Physics
05:08
Physic Materials
01:59
Getting Started with Scripting
03:44
Hello World
08:20
Unity Documentation
04:25
Starting to Code the Game Logic
05:06
Detecting User Input
06:42
Calculating Rotation
05:28
Rotating the Maze
08:33
Constraining Rotation
04:32
Add a Collider
03:04
Working with Triggers
04:21
Audio Assets
04:42
Audio Sources and Listeners
06:20
Completing the Game
02:43
Section 5: Volume 5 - Post Processing, Debugging, Optimization, and Distribution
Introduction
Preview
01:04
Preparing for Image Effects
04:08
Grayscale and Sepia Tone
05:34
Fish Eye and Twirl
02:24
Noise
02:35
Bloom and Lens Flares
Preview
03:36
Vignetting and Chromatic Aberation
04:30
Toon Shading
05:09
Debugging with the Stats Panel
05:21
Exploring the Object Inspector
04:28
Debug Printing with the Console
03:41
The Profiler
11:42
Building and Distribution
07:45

Instructor Biography

3dmotive LLC , High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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Reviews

Average Rating
3.6
Details
  1. 5 Stars
    3
  2. 4 Stars
    2
  3. 3 Stars
    1
  4. 2 Stars
    1
  5. 1 Stars
    1
    • Charlie Cliff

    Does not present the required Assets

    The Program does not include the assets necessary to follow along in the course lectures. The Course Material that is provided is in a non-compatible format to the Unity program, and explicitly requires the student to troubleshoot on their own. The Maya files that are provided require the student to download and install Maya, in addition to Unity; and, this requirement is never made clear to the student before purchasing the course work. So, the student is left to troubleshoot the carelessness of the presenters on their own, and I, for one, am not particularly happy about this.

    • Nick Koumaris

    Working with assets

    Working with assets but they do not provide donwload links, don't even reply to those asking for a link. No respect to the viewer of the lectures at all.

    • Christian Sasso

    Very clear

    I like this into to Unity because not only it clearly tells what are the basic features of Unity, but here and there, sprinkled all over the place, there are precious suggestions of best practices and - equally important - what worse practices to avoid.

    • Kostapappas Lampros

    Fast - practical - in depth

    Very fast you learn to create environment but most basic to use and understood all the Unity SDK tools. Extremely clear english accent. It’s funny if you build your own game simultaneous and spend time to play after 3-5 lectures. Well done.

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