The Complete Beginner's Guide to Maya for Games
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In this Complete Beginner's course, we cover the absolute basics of getting you started using Maya with a focus on games, starting from the absolute first time opening the software - all the way through modeling, unwrapping, and texturing your first game asset! We'll start off with some basic introductions to the UI and software, and dive right in to many of the common tools you'll need for game asset modeling.
"Learn by doing" as we take you through the complete process of modeling our military style radio prop, unwrap the asset, and cover basic texturing techniques for the asset. If you've ever wanted to learn the important features of Maya for Games, but weren't sure where to go, this course has you covered!
About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.
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Certificate of completion.
|Section 1: Introduction to the UI and primitives|
Source files for Section 1
UI Customization 1
UI Customization 2
Primitives - Asset Creation 1
Primitives - Asset Creation 2
|Section 2: Introduction to Mesh Tools|
Source files for Section 2
Mesh Tools 1
Mesh Tools 2 and Outro
|Section 3: Prop Modeling Basics|
Source files for Section 3
Setup the project and start modeling!
Modeling 5 and Outro
|Section 4: Building our first game asset - Modeling|
Source files for Section 4
Scene Setup and Model
Modeling 7 and Outro
|Section 5: Building our first game asset - UV Unwrapping, Texturing, and Presentation|
Source files for Section 5
UV Unwrapping 1
UV Unwrapping 2
UV Unwrapping 3
UV Unwrapping 4
UV Unwrapping 5
AO and Texturing
AO and Texturing 2
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!