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Introduction to The Animation Workflow in Maya

Learn the core fundamentals of animation in Maya - from the basic principles, to animating a rigged character!
4.5 (10 ratings)
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386 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
$10 $20 50% off
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Includes:
  • 3.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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Description

Inside of Maya, learn the best practices for creating key frame animations, animating on a path, and editing your animations and utilizing layers. You’ll learn by example as we create our animations on a fully rigged character, and the process is presented from initial concept to key poses and final animation polish.


More about the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Who is the target audience?
  • Beginners to the world of 3d Animation
  • Anyone looking to streamline their animation workflow in Maya
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What Will I Learn?
Learn the best practices for creating key frame animations
Learn the basic workflow of animation inside of Maya
Learn how to add basic animations to a character
View Curriculum
Requirements
  • Autodesk's Maya
Curriculum For This Course
Expand All 21 Lectures Collapse All 21 Lectures 03:34:33
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Introduction to the Basics
10 Lectures 01:50:48

Course source files and sample rig / animations

Preview 00:53

User Interface
14:26

Animating a Ball Bounce
20:47

Timeslider Animation Editing
10:55

Dopesheet Editor
09:38

Graph Editor
15:50

Editable Motion Trails
04:30


Deforming along Motion Path
11:37

Animation Layers
12:56
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Working with Character animation
11 Lectures 01:43:48
Animation Layers for Characters
10:19


Planning an Animation
08:17

Using Reference for Posing
08:10

Character Controls
08:21

Key and Breakdown Posing
18:39

Splining Part 1
15:13

Splining Part 2
15:56

Animating Cloth
05:19

Professional Advice and Closing
04:43

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
4.4 Average rating
2,278 Reviews
40,980 Students
113 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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