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Introduction to The Animation Workflow in Maya

Learn the core fundamentals of animation in Maya - from the basic principles, to animating a rigged character!
4.5 (10 ratings)
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386 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
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  • 3.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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Inside of Maya, learn the best practices for creating key frame animations, animating on a path, and editing your animations and utilizing layers. You’ll learn by example as we create our animations on a fully rigged character, and the process is presented from initial concept to key poses and final animation polish.

More about the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Who is the target audience?
  • Beginners to the world of 3d Animation
  • Anyone looking to streamline their animation workflow in Maya
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What Will I Learn?
Learn the best practices for creating key frame animations
Learn the basic workflow of animation inside of Maya
Learn how to add basic animations to a character
View Curriculum
  • Autodesk's Maya
Curriculum For This Course
Expand All 21 Lectures Collapse All 21 Lectures 03:34:33
Introduction to the Basics
10 Lectures 01:50:48

Course source files and sample rig / animations

Preview 00:53

User Interface

Animating a Ball Bounce

Timeslider Animation Editing

Dopesheet Editor

Graph Editor

Editable Motion Trails

Deforming along Motion Path

Animation Layers
Working with Character animation
11 Lectures 01:43:48
Animation Layers for Characters

Planning an Animation

Using Reference for Posing

Character Controls

Key and Breakdown Posing

Splining Part 1

Splining Part 2

Animating Cloth

Professional Advice and Closing

Bonus Lecture: Further Learning with 3dmotive
About the Instructor
4.4 Average rating
2,278 Reviews
40,980 Students
113 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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