Learn the 12 Principles of Animation for Games in Maya
4.5 (13 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
372 students enrolled
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Learn the 12 Principles of Animation for Games in Maya

Using Maya, learn the 12 basic principles of Animation and how they apply to every day objects and characters!
4.5 (13 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
372 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 2.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn the 12 Principles of Animation and how they apply
  • Learn the essentials for creating dynamic and exciting animations
View Curriculum
Requirements
  • Maya, or any 3d animation software
Description

Using Maya, this tutorial will cover the 12 basic principles of Animation, how they apply to everyday objects and characters, as well as a complete look at how you can utilize them to really bring your characters and animations to life!


More about the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Who is the target audience?
  • Beginners to the world of animation
  • Beginners to Maya or any animation software
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Curriculum For This Course
Expand All 16 Lectures Collapse All 16 Lectures 02:15:46
+
Animation Principles 1-4
5 Lectures 51:15

Source files and samples for Volume 1

Preview 00:32


Anticipation
09:45

Timing and Spacing
12:09

Followthrough and Overlapping
12:45
+
Animation Principles 5-8
5 Lectures 57:45

Source files and samples for Volume 2

Preview 00:28

Straight Ahead and Pose-to-Pose
23:44

Slow in and Slow out
14:47

Arcs
10:20

Staging
08:26
+
Animation Principles 9-12
6 Lectures 26:49

Source files and samples for Volume 3

Preview 00:35

Exaggeration
05:30

Secondary Action
08:05

Solid Drawing
07:07

Appeal - And Series Wrapup
05:11

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.4 Average rating
2,647 Reviews
42,891 Students
115 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!