
Source files and samples for Volume 1
Explore squash and stretch in Maya by showing how changing scale adds volume and life to ball bounces and character jumps while maintaining believable weight and timing.
Anticipation communicates upcoming action with a preparatory pose, the action itself, and the follow-through. Use squash and stretch to reveal speed, direction, and personality through the anticipation pose.
Source files and samples for Volume 2
Explore straight ahead and pose-to-pose animation and how a hybrid workflow balances timing and quality. See ball bounce examples, key poses, breakdowns, and graph editor tweaks shape motion.
Learn how slow in and slow out shape timing between key poses in Maya, controlling speed, weight, and pacing with the graph editor tangents.
Source files and samples for Volume 3
Exaggeration sharpens animation by accenting poses, timing, and performance to communicate action and emotion. Balance exaggerated effects with style across design and lighting to maintain readability.
Explore the solid drawing principle and its 3D translation, learning how weight, depth, and balance shape poses and promote asymmetry over flat, symmetrical twinning.
Using Maya, this tutorial will cover the 12 basic principles of Animation, how they apply to everyday objects and characters, as well as a complete look at how you can utilize them to really bring your characters and animations to life!
More about the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.