Texturing and Baking Game Assets in ZBrush, xNormal and nDo
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In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, bake out normal maps and Ambient Occlusion using xNormal, and covers an introduction to texturing using nDo2. Lastly, we wrapup the model for presentation inside Marmoset!
About the Instructor:
Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.
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|Section 1: Basics of Sculpting, the Low Poly, and UVs|
Source files and course samples
Exporting the SculptPreview
Preparing for the LP MeshPreview
Introduction to Decimation Master
Introduction to UV Master
Reassigning Smoothing Groups
|Section 2: Baking and Renders, and Final Presentation|
Introduction to xNormal
xNormal 3D ViewerPreview
Finalizing the Bake
Introduction to nDo2
Final results in Marmoset
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!