Texturing an Industrial Door with nDo for CryENGINE 3

Learn to master the basics of nDo and shaders as you learn to texture your game asset from start to finish!
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Instructed by 3dmotive LLC Design / Game Design
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  • Lectures 18
  • Length 2.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
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    Available on iOS and Android
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About This Course

Published 9/2013 English

Course Description

Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets.

About the Instructor:

Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.

What are the requirements?

  • Photoshop, nDo, and CryENGINE is needed for the final sample, but not mandatory

What am I going to get from this course?

  • Learn the basics of using nDo and Photoshop to create a great looking door texture
  • Learn texturing and material texturing techniques to really push your game assets

Who is the target audience?

  • Beginners-to-intermediate level game artists interested in learning texturing techniques
  • Advanced level users interested in integrating nDo to their pipeline

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction to the Basic Forms

Source files and sample assets

Planning and Blocking Out
Creating a Base Normal Map
Adding Mechanical Details
Section 2: Working with nDo2
Optimizing NDO2 files
Using Sculpt Mode in NDO2
Creating AO and Cavity Maps
Blocking out the Diffuse
Adding Low Frequency Values to the Diffuse
Adding Photosourced Details to the Diffuse
Adding Chipped Paint
Scratching the Red Paint
Using Cavity Maps
Section 3: Material Refinement and Presentation
Making Adjustments to the Diffuse
Generating a Damage Layer in NDO2
Creating a Specular Map
Setting up the Material in CryEngine3
Final Words

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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