Buying for a Team? Gift This Course
Wishlisted Wishlist

Please confirm that you want to add Texturing an Industrial Door with nDo for CryENGINE 3 to your Wishlist.

Add to Wishlist

Texturing an Industrial Door with nDo for CryENGINE 3

Learn to master the basics of nDo and shaders as you learn to texture your game asset from start to finish!
5.0 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
108 students enrolled
Created by 3dmotive LLC
Last updated 9/2013
$10 $20 50% off
23 hours left at this price!
30-Day Money-Back Guarantee
  • 2.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
Have a coupon?
What Will I Learn?
Learn the basics of using nDo and Photoshop to create a great looking door texture
Learn texturing and material texturing techniques to really push your game assets
View Curriculum
  • Photoshop, nDo, and CryENGINE is needed for the final sample, but not mandatory

Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets.

About the Instructor:

Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.

Who is the target audience?
  • Beginners-to-intermediate level game artists interested in learning texturing techniques
  • Advanced level users interested in integrating nDo to their pipeline
Students Who Viewed This Course Also Viewed
Curriculum For This Course
Expand All 18 Lectures Collapse All 18 Lectures 02:23:51
Introduction to the Basic Forms
4 Lectures 46:20

Source files and sample assets

Preview 01:10

Creating a Base Normal Map

Adding Mechanical Details
Working with nDo2
9 Lectures 52:55
Optimizing NDO2 files

Using Sculpt Mode in NDO2

Blocking out the Diffuse

Adding Low Frequency Values to the Diffuse

Adding Photosourced Details to the Diffuse

Adding Chipped Paint

Scratching the Red Paint

Using Cavity Maps
Material Refinement and Presentation
5 Lectures 44:36
Making Adjustments to the Diffuse

Creating a Specular Map

Setting up the Material in CryEngine3

Final Words
About the Instructor
4.4 Average rating
2,294 Reviews
41,192 Students
113 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

Report Abuse