Texture an Industrial Door for Games with nDo for CryENGINE
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Texture an Industrial Door for Games with nDo for CryENGINE

Learn to master the basics of nDo and shaders as you learn to texture your game asset from start to finish!
5.0 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
111 students enrolled
Created by 3dmotive LLC
Last updated 9/2013
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 2.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
What Will I Learn?
  • Learn the basics of using nDo and Photoshop to create a great looking door texture
  • Learn texturing and material texturing techniques to really push your game assets
View Curriculum
Requirements
  • Photoshop, nDo, and CryENGINE is needed for the final sample, but not mandatory
Description

Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets.


About the Instructor:

Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.

Who is the target audience?
  • Beginners-to-intermediate level game artists interested in learning texturing techniques
  • Advanced level users interested in integrating nDo to their pipeline
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Curriculum For This Course
18 Lectures
02:23:51
+
Introduction to the Basic Forms
4 Lectures 46:20

Source files and sample assets

Preview 01:10


Creating a Base Normal Map
16:41

Adding Mechanical Details
12:48
+
Working with nDo2
9 Lectures 52:55
Optimizing NDO2 files
01:54

Using Sculpt Mode in NDO2
06:01


Blocking out the Diffuse
09:54

Adding Low Frequency Values to the Diffuse
09:14

Adding Photosourced Details to the Diffuse
09:37

Adding Chipped Paint
03:58

Scratching the Red Paint
04:24

Using Cavity Maps
02:36
+
Material Refinement and Presentation
5 Lectures 44:36
Making Adjustments to the Diffuse
11:17


Creating a Specular Map
14:16

Setting up the Material in CryEngine3
13:42

Final Words
02:11
About the Instructor
3dmotive LLC
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3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!