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Sculpting Cloth for Games in ZBrush
Rating: 3.7 out of 5(9 ratings)
196 students
Created by3dmotive LLC
Last updated 1/2014
English

What you'll learn

  • Learn the basics of sculpting cloth folds and wrinkles inside of ZBrush

Course content

1 section8 lectures1h 10m total length
  • Introduction0:28
  • Wrinkle Types6:18
  • Creating the Alphas9:40

    Create wrinkle alphas in Photoshop by drawing straight, X, Y, and diamond wrinkles on a black background, then blur and save labeled Renko alpha files for ZBrush.

  • Sculpting Wrinkles 0111:44
  • Setting Up the Mesh8:46
  • Sculpting Wrinkles 0211:26
  • Sculpting Wrinkles 0310:46
  • Sculpting Wrinkles 04 and closing11:23

Requirements

  • Pixologic's ZBrush

Description

In this course, instructor Jim Busike will be covering his process for sculpting wrinkles and cloth within ZBrush. Here he will be discussing various wrinkle types, the creation of alphas, and his process for using those alphas to help sculpt the different types of wrinkles found on his characters.


More about the Instructor:

Jim Busike has been working in the video game industry since 1998. He spent 10 years working as a character artist. He has worked on Final four 99 – 2003, JetX20, Darkwatch, and The Bourne Conspiracy. He has also worked on several projects freelance including models for Zombie Gunship and Toy Sculpts for Wowwee and Outlaw Miniatures. Jim now teaches full time at The Art Institute – Inland Empire.

Who this course is for:

  • Intermediate users of ZBrush looking to learn how to sculpt proper cloth folds and wrinkles