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Sculpting CG Creatures in ZBrush: Tsathoggua

Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush
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100 students enrolled
Created by 3dmotive LLC
Last updated 2/2015
$19 $20 5% off
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  • 5.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Sculpt a complex monster bust using ZBrush
Master ZBrush's features for creating large and small surface details
View Curriculum
  • Pixologic's ZBrush sculpting software

For this course, we explore Dynamesh sculpting in ZBrush and we're continuing our cosmic entity series by working on Tsathoggua, one of the Old Gods and rival of Cthulhu. We'll be delving into dyamesh by first adding basic foundational shapes, and then expanding on those foundations to further create the warty details that best fit this frog-like creature. We'll then use a combination of alphas, layers and several different brushes to achieve all the final details that make up the swampish visage that is none other than Tsathoggua!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who is the target audience?
  • Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters
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Curriculum For This Course
Expand All 27 Lectures Collapse All 27 Lectures 05:31:49
Blocking in the Major Forms of the Character
7 Lectures 01:25:05

Beginning Dynamesh Sculpting

Working on the Torso and Head

Importing the Tongue and Reworking It

Creating an Arm

Tweaking Proportions and Torso Sculpting

Further Adjustments and Creating Teeth
Beginning to Refine the Bust
7 Lectures 01:27:33

Reproportioning the Model

Mouth Work and Layering Wrinkles

Creating a Custom Alpha and Stomach Work

Adding Structures to the Tongue

Adding Tentacles for Arms
Improving the Mouth and Wings
8 Lectures 01:39:24

Adding New Appendages

Tongue Work

Creating New Gums

Creating Teeth for Gums

Creating Secondary and Lower Dentitia

Begin Detailing of Grasping Wings

Further Detailing on Grasping Wings
Fine Details and Wrapping up the Character
5 Lectures 59:47

Beginning Final Alpha Details

Final Teeth Work

Tongue Work and Final Details

Finishing the Wings and Closing
About the Instructor
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