Sculpting CG Creatures in ZBrush: Cthulhu
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In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We tackle the Old God, Cthulhu, by starting with a simple dynamesh sphere and using several techniques, we pull and push and sculpt a basic shape for Cthulhu's head and make a quick torso and temporary tentacles. We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
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|Section 1: Establishing the Base Form and Shapes|
Overview for Creating a Dynamesh BustPreview
Intro to Zbrush Dynamesh
Creating Quick Tentacles
Continue Shaping and Adding Eyes
Pushing and Pulling Foundation Forms
Dynameshing the Torso
Using the Clip Curve Brush to Trim the Torso
Adding a Tentacle .OBJ to the Scene
|Section 2: Layering in the Major Details|
Starting Secondary Shapes and Details
Using Dam Standard to Add Age and Wrinkles
Adding in Asymmetry Details
More Wrinkling and Gills
Secondary Detailing on the Torso
Finalizing Torso Details and Posing the Tentacles
Adding in All Tentacles (Timelapse) and Review
|Section 3: Refining the Smaller Surface Details|
Alphas and Reworking the Big Tentacles
Using Alphas on the Torso and Head
Using Alphas for Skin Mottling and WrinklesPreview
Added Nodules and Skin Bump Detailing
Finalizing the Larger Tentacles and Gill Slits
Sculpting the Eyes of an Octopoid and Review
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!