Sculpting CG Creatures in ZBrush: Cthulhu
4.7 (12 ratings)
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Sculpting CG Creatures in ZBrush: Cthulhu

Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush
4.7 (12 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
269 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 4.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Sculpt a complex monster bust using ZBrush
  • Master ZBrush's features for creating large and small surface details
View Curriculum
Requirements
  • Pixologic's ZBrush sculpting software
Description

In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We tackle the Old God, Cthulhu, by starting with a simple dynamesh sphere and using several techniques, we pull and push and sculpt a basic shape for Cthulhu's head and make a quick torso and temporary tentacles. We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who is the target audience?
  • Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters
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Curriculum For This Course
24 Lectures
04:34:34
+
Establishing the Base Form and Shapes
8 Lectures 01:43:24

Intro to Zbrush Dynamesh
16:22

Creating Quick Tentacles
16:45

Continue Shaping and Adding Eyes
17:07

Pushing and Pulling Foundation Forms
15:30

Dynameshing the Torso
10:08

Using the Clip Curve Brush to Trim the Torso
10:22

Adding a Tentacle .OBJ to the Scene
15:51
+
Layering in the Major Details
8 Lectures 01:37:50

Starting Secondary Shapes and Details
13:41

Using Dam Standard to Add Age and Wrinkles
15:55

Adding in Asymmetry Details
14:57

More Wrinkling and Gills
13:36

Secondary Detailing on the Torso
12:36

Finalizing Torso Details and Posing the Tentacles
12:46

Adding in All Tentacles (Timelapse) and Review
12:56
+
Refining the Smaller Surface Details
8 Lectures 01:13:23

Alphas and Reworking the Big Tentacles
11:52

Using Alphas on the Torso and Head
15:35


Added Nodules and Skin Bump Detailing
09:56

Finalizing the Larger Tentacles and Gill Slits
10:48

Sculpting the Eyes of an Octopoid and Review
09:53

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
3,056 Reviews
45,339 Students
115 Courses
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3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!