Sculpting CG Creatures in ZBrush: Cthulhu

Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush
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194 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 24
  • Length 4.5 hours
  • Skill Level Expert Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 2/2015 English

Course Description

In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We tackle the Old God, Cthulhu, by starting with a simple dynamesh sphere and using several techniques, we pull and push and sculpt a basic shape for Cthulhu's head and make a quick torso and temporary tentacles. We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What are the requirements?

  • Pixologic's ZBrush sculpting software

What am I going to get from this course?

  • Sculpt a complex monster bust using ZBrush
  • Master ZBrush's features for creating large and small surface details

What is the target audience?

  • Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Establishing the Base Form and Shapes
Overview for Creating a Dynamesh Bust
Preview
01:19
Intro to Zbrush Dynamesh
16:22
Creating Quick Tentacles
16:45
Continue Shaping and Adding Eyes
17:07
Pushing and Pulling Foundation Forms
15:30
Dynameshing the Torso
10:08
Using the Clip Curve Brush to Trim the Torso
10:22
Adding a Tentacle .OBJ to the Scene
15:51
Section 2: Layering in the Major Details
Introduction
Preview
01:23
Starting Secondary Shapes and Details
13:41
Using Dam Standard to Add Age and Wrinkles
15:55
Adding in Asymmetry Details
14:57
More Wrinkling and Gills
13:36
Secondary Detailing on the Torso
12:36
Finalizing Torso Details and Posing the Tentacles
12:46
Adding in All Tentacles (Timelapse) and Review
12:56
Section 3: Refining the Smaller Surface Details
Introduction
Preview
01:17
Alphas and Reworking the Big Tentacles
11:52
Using Alphas on the Torso and Head
15:35
Using Alphas for Skin Mottling and Wrinkles
Preview
13:41
Added Nodules and Skin Bump Detailing
09:56
Finalizing the Larger Tentacles and Gill Slits
10:48
Sculpting the Eyes of an Octopoid and Review
09:53
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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