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Sculpting CG Creatures in ZBrush: Cthulhu

Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush
4.7 (10 ratings)
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210 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
$15 $20 25% off
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  • 4.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We tackle the Old God, Cthulhu, by starting with a simple dynamesh sphere and using several techniques, we pull and push and sculpt a basic shape for Cthulhu's head and make a quick torso and temporary tentacles. We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who is the target audience?
  • Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters
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What Will I Learn?
Sculpt a complex monster bust using ZBrush
Master ZBrush's features for creating large and small surface details
View Curriculum
  • Pixologic's ZBrush sculpting software
Curriculum For This Course
Expand All 24 Lectures Collapse All 24 Lectures 04:34:34
Establishing the Base Form and Shapes
8 Lectures 01:43:24

Intro to Zbrush Dynamesh

Creating Quick Tentacles

Continue Shaping and Adding Eyes

Pushing and Pulling Foundation Forms

Dynameshing the Torso

Using the Clip Curve Brush to Trim the Torso

Adding a Tentacle .OBJ to the Scene
Layering in the Major Details
8 Lectures 01:37:50

Starting Secondary Shapes and Details

Using Dam Standard to Add Age and Wrinkles

Adding in Asymmetry Details

More Wrinkling and Gills

Secondary Detailing on the Torso

Finalizing Torso Details and Posing the Tentacles

Adding in All Tentacles (Timelapse) and Review
Refining the Smaller Surface Details
8 Lectures 01:13:23

Alphas and Reworking the Big Tentacles

Using Alphas on the Torso and Head

Added Nodules and Skin Bump Detailing

Finalizing the Larger Tentacles and Gill Slits

Sculpting the Eyes of an Octopoid and Review

Bonus Lecture: Further Learning with 3dmotive
About the Instructor
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40,969 Students
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