Sculpt a Mech Head with ZBrush and Present it in Keyshot

Learn to model this complex 3d asset and learn more about sculpting in ZBrush for games or film.
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Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 23
  • Length 4.5 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2015 English

Course Description

In this series, we're going to jump into an introduction to creating a Mech Head in ZBrush. We'll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool. We'll then extrude some of the polygroups to help create the plating on different parts of the mesh before using some alphas to create some smaller details over the model. We'll utilize the IMM brush particularly to add in elements to our Mech Head to finalize details. Lastly, we'll quickly drop the model into KeyShot for our final test renders.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What are the requirements?

  • Pixelogic's ZBrush
  • Presentation in Keyshot is shown, though not mandatory

What am I going to get from this course?

  • Model a mech head or helmet inside of ZBrush
  • Add quick materials to the object and render it inside of Keyshot

Who is the target audience?

  • Intermediate students who already have a working knowledge of ZBrush

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Blocking out the Major Shapes of the Bust
Introduction to the Course
Roughing Out Dynamesh Shapes
Shaping Up the Helmet
Adding Elements to the Helmet
Creating a Neck and Chest
Using Masking to Pull Out Shapes
Using the Action Line for Chest Elements
Tweaking Parts of the Chest
Section 2: Reworking the Chest and Adding Cut Lines
Drawing in the Chest Plating
Using Slice Curve for Plating
Cleaning Up Geometry
Trying Out a New Helmet
Reusing and Reworking the Original Helmet
Extruding the Helmet Plating
Adding New Bits to the Helmet
Section 3: Refining with Small Details and Final Presentation
Cutting in Edges with Dam Standard
Adding Screws with Alphas
Using the IMM Brush on the Torso
Using the IMM Brush on the Helmet
Adding a Piece to the Torso
Adding in Hoses and Quick Render in Keyshot

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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