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Sculpt a Mech Head with ZBrush and Present it in Keyshot

Learn to model this complex 3d asset and learn more about sculpting in ZBrush for games or film.
3.8 (6 ratings)
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94 students enrolled
Created by 3dmotive LLC
Last updated 5/2015
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  • 4.5 hours on-demand video
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  • Certificate of Completion
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What Will I Learn?
Model a mech head or helmet inside of ZBrush
Add quick materials to the object and render it inside of Keyshot
View Curriculum
  • Pixelogic's ZBrush
  • Presentation in Keyshot is shown, though not mandatory

In this series, we're going to jump into an introduction to creating a Mech Head in ZBrush. We'll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool. We'll then extrude some of the polygroups to help create the plating on different parts of the mesh before using some alphas to create some smaller details over the model. We'll utilize the IMM brush particularly to add in elements to our Mech Head to finalize details. Lastly, we'll quickly drop the model into KeyShot for our final test renders.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who is the target audience?
  • Intermediate students who already have a working knowledge of ZBrush
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Curriculum For This Course
Expand All 23 Lectures Collapse All 23 Lectures 04:22:10
Blocking out the Major Shapes of the Bust
8 Lectures 01:24:24
Introduction to the Course

Roughing Out Dynamesh Shapes

Shaping Up the Helmet

Adding Elements to the Helmet

Creating a Neck and Chest

Using Masking to Pull Out Shapes

Using the Action Line for Chest Elements

Tweaking Parts of the Chest
Reworking the Chest and Adding Cut Lines
8 Lectures 01:29:22

Drawing in the Chest Plating

Using Slice Curve for Plating

Cleaning Up Geometry

Trying Out a New Helmet

Reusing and Reworking the Original Helmet

Adding New Bits to the Helmet
Refining with Small Details and Final Presentation
7 Lectures 01:28:24

Cutting in Edges with Dam Standard

Adding Screws with Alphas

Using the IMM Brush on the Torso

Using the IMM Brush on the Helmet

Adding a Piece to the Torso

Adding in Hoses and Quick Render in Keyshot
About the Instructor
4.4 Average rating
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41,204 Students
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