Sculpt a Mech Head with ZBrush and Present it in Keyshot

Learn to model this complex 3d asset and learn more about sculpting in ZBrush for games or film.
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88 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 23
  • Length 4.5 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2015 English

Course Description

In this series, we're going to jump into an introduction to creating a Mech Head in ZBrush. We'll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool. We'll then extrude some of the polygroups to help create the plating on different parts of the mesh before using some alphas to create some smaller details over the model. We'll utilize the IMM brush particularly to add in elements to our Mech Head to finalize details. Lastly, we'll quickly drop the model into KeyShot for our final test renders.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What are the requirements?

  • Pixelogic's ZBrush
  • Presentation in Keyshot is shown, though not mandatory

What am I going to get from this course?

  • Model a mech head or helmet inside of ZBrush
  • Add quick materials to the object and render it inside of Keyshot

What is the target audience?

  • Intermediate students who already have a working knowledge of ZBrush

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Blocking out the Major Shapes of the Bust
Introduction to the Course
01:07
Roughing Out Dynamesh Shapes
13:08
Shaping Up the Helmet
14:09
Adding Elements to the Helmet
15:17
Creating a Neck and Chest
12:01
Using Masking to Pull Out Shapes
11:22
Using the Action Line for Chest Elements
08:52
Tweaking Parts of the Chest
08:28
Section 2: Reworking the Chest and Adding Cut Lines
Introduction
Preview
01:13
Drawing in the Chest Plating
12:17
Using Slice Curve for Plating
12:11
Cleaning Up Geometry
13:48
Trying Out a New Helmet
16:25
Reusing and Reworking the Original Helmet
10:42
Extruding the Helmet Plating
Preview
12:08
Adding New Bits to the Helmet
10:38
Section 3: Refining with Small Details and Final Presentation
Introduction
Preview
01:10
Cutting in Edges with Dam Standard
10:46
Adding Screws with Alphas
13:09
Using the IMM Brush on the Torso
14:42
Using the IMM Brush on the Helmet
15:51
Adding a Piece to the Torso
15:14
Adding in Hoses and Quick Render in Keyshot
17:32

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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