Sculpt a Mech Head with ZBrush and Present it in Keyshot
3.7 (12 ratings)
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Sculpt a Mech Head with ZBrush and Present it in Keyshot

Learn to model this complex 3d asset and learn more about sculpting in ZBrush for games or film.
3.7 (12 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
132 students enrolled
Created by 3dmotive LLC
Last updated 5/2015
English
English [Auto-generated]
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 4.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Model a mech head or helmet inside of ZBrush
  • Add quick materials to the object and render it inside of Keyshot
View Curriculum
Requirements
  • Pixelogic's ZBrush
  • Presentation in Keyshot is shown, though not mandatory
Description

In this series, we're going to jump into an introduction to creating a Mech Head in ZBrush. We'll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool. We'll then extrude some of the polygroups to help create the plating on different parts of the mesh before using some alphas to create some smaller details over the model. We'll utilize the IMM brush particularly to add in elements to our Mech Head to finalize details. Lastly, we'll quickly drop the model into KeyShot for our final test renders.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who is the target audience?
  • Intermediate students who already have a working knowledge of ZBrush
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Curriculum For This Course
23 Lectures
04:22:10
+
Blocking out the Major Shapes of the Bust
8 Lectures 01:24:24
Introduction to the Course
01:07

Roughing Out Dynamesh Shapes
13:08

Shaping Up the Helmet
14:09

Adding Elements to the Helmet
15:17

Creating a Neck and Chest
12:01

Using Masking to Pull Out Shapes
11:22

Using the Action Line for Chest Elements
08:52

Tweaking Parts of the Chest
08:28
+
Reworking the Chest and Adding Cut Lines
8 Lectures 01:29:22

Drawing in the Chest Plating
12:17

Using Slice Curve for Plating
12:11

Cleaning Up Geometry
13:48

Trying Out a New Helmet
16:25

Reusing and Reworking the Original Helmet
10:42


Adding New Bits to the Helmet
10:38
+
Refining with Small Details and Final Presentation
7 Lectures 01:28:24

Cutting in Edges with Dam Standard
10:46

Adding Screws with Alphas
13:09

Using the IMM Brush on the Torso
14:42

Using the IMM Brush on the Helmet
15:51

Adding a Piece to the Torso
15:14

Adding in Hoses and Quick Render in Keyshot
17:32
About the Instructor
3dmotive LLC
4.3 Average rating
3,258 Reviews
46,418 Students
115 Courses
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3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!