Publish Games on Android, iTunes, and Google Play with UE4
4.3 (6 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
59 students enrolled
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Publish Games on Android, iTunes, and Google Play with UE4

Understand the Complete Process to Publish Games and Apps with UE4!
4.3 (6 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
59 students enrolled
Created by 3dmotive LLC
Last updated 12/2016
English
Current price: $10 Original price: $30 Discount: 67% off
5 hours left at this price!
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Includes:
  • 2 hours on-demand video
  • 2 Articles
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • How to package your Unreal game for iOS and Android
  • How to set up your game on Google Play
  • How to set up you game on Apple iTunes Connect
  • Learn to work with common issues in getting your game working on mobile
View Curriculum
Requirements
  • Unreal Engine 4.11 or Higher for Android
  • Unreal Engine 4.12 or Higher for iOS
Description

This lesson summarizes all that I have learned from my experience in publishing our first mobile game so your experience in making your own mobile game will go more smoothly. In this lesson, I’ll show you some of the issues I had building a game on mobile. We will discuss things like limitations in joint count, polygon count, and shader complexity. Then we will go through the process of setting up Unreal for developing for Android. We’ll show how to install the correct Android SDK for Unreal and how to move from development to deployment. We’ll upload our game to the Google Play store and set up things like achievements, leaderboard, and in-app purchases. From there we’ll port our project over to the Mac using Mac-In-Cloud, get our mobile provisioning profiles from the Apple Developer site, and upload our game to iTunes Connect.

More about the Instructor:

Chad Morgan started his career at LucasArts where, as a newbie to the industry, was fortunate enough to work with some very talented mentors who taught him how to use Maya. Ever since then, Chad has been trying to pay it forward by sharing what he has learned, first by giving lectures at Autodesk Master Classes, then publishing an article in #d world Magazine, posting tutorials on YouTube, and finally teaming up with 3dmotive. Chad Morgan currently lives in Lake Forest, CA with his wife Carol and his son Xander.

Who is the target audience?
  • Anyone who is interested in making mobile games with Unreal Engine 4
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Curriculum For This Course
12 Lectures
01:57:30
+
Introduction to Publishing Games and Apps with Unreal 4
12 Lectures 01:57:34
Download Course Files Here!
00:04


Engine Limits for Mobile
14:24

Setting Up For Development On Android
19:04

Setting Up For Shipping On Android
19:58

Setting Up For In-App Purchases
19:08

Summary Of Setting Up For Android
02:58

Developing for IOS
10:47


Uploading to Itunes Connect
12:14

Conclusion and Course Wrapup
01:36

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
3,378 Reviews
47,049 Students
118 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!