Next-Gen Weapon Modeling in 3ds Max

Learn the modeling techniques the pros use as we take you step-by-step through modeling this fantasy weapon!
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161 students enrolled
Instructed by 3dmotive LLC Design / Game Design
$20
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  • Lectures 28
  • Contents Video: 7 hours
    Other: 0 mins
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2014 English

Course Description

In this course, instructor Stephen G. Wells walks us through the creation of his Vampire Stake Launcher. His workflow covers various tools within the editable poly modifier such as edge extrusion, beveling, and slice planes, as well as the use of individual modifiers such as free form deformation lattices and symmetry to make the process easier. In addition, he will also cover the importance of smoothing groups while modeling, as well as make use of the kitbashing technique while reusing some elements that he has already created.


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What are the requirements?

  • Autodesk's 3ds Max

What am I going to get from this course?

  • Learn many of the tools and modifiers inside of 3ds Max to create this fantasy weapon
  • Learn pro tips on speeding up your workflow and polishing your work with today's game art standards in mind

What is the target audience?

  • Beginner-to-intermediate users who are already familiar with the basics of 3ds Max

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Getting Started - Modeling the Handle
Introduction
Preview
01:26
Scene Setup
18:34
Modeling the Handle
13:57
Modeling the Handle 02
18:33
Modeling the Handle 03
18:48
Modeling the Handle 04
19:10
Modeling the Handle 05
19:47
Modeling the Handle 06
13:42
Section 2: Refining the Model
Introduction
Preview
01:32
Modeling Continued 01
18:59
Modeling Continued 02
19:52
Modeling Continued 03
18:35
Modeling Continued 04
18:53
Section 3: VOLUME 3 PH
Introduction
Preview
01:34
Modeling Continued 05
18:53
Modeling Continued 06
19:18
Modeling Continued 07
19:05
Modeling Continued 08
16:48
Modeling Continued 09
15:30
Section 4: Refining the Details - Final Polish
Introduction
Preview
01:37
Modeling Continued 10
17:30
Modeling Continued 11
16:48
Modeling Continued 12
Preview
16:19
Modeling Continued 13
16:49
Modeling Continued 14
18:25
Modeling Continued 15
20:38
The finishing touches
14:13
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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