Model and Texture a Stylized Dungeon for Games
4.6 (158 ratings)
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Model and Texture a Stylized Dungeon for Games

Learn the skills to create amazing models and textures to build a stylized environment from start to finish!
Best Seller
4.6 (158 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
903 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $30 Discount: 67% off
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Includes:
  • 6.5 hours on-demand video
  • 2 Articles
  • 4 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Model and sculpt stylized assets for games
  • Define and paint stylized materials like metal, stone, and wood
  • Sculpt and bake normal maps from a high poly asset down to a low poly object
  • Create Tileable textures using ZBrush and Photoshop
View Curriculum
Requirements
  • Any recent version of Maya or 3ds Max (The course uses Maya LT, but a modern 3d modeling app and an understanding is needed)
  • Any recent version of Photoshop (CC is used in the course)
  • ZBrush 4R7, or any version that includes Dynamesh
  • 3DCoat
  • Marmoset
Description

In this course we will be going through the process of creating a small stylized dungeon environment from the blockout stage to the final presentation. I will be guiding you through the process of modeling the low poly assets and show you different techniques of UVing. We will then take our assets into ZBrush where I will be showing how to define all the materials that you will find in this environment. We will use some of the ZBrush sculpts to render tiling texture flats that we can composite in Photoshop. I will then be guiding you through the process of painting the textures for a few assets so you can reproduce this process for the remaining models. Finally, we are going to set up a scene in Marmoset for the final presentation. By the end of this course, you should be able to create and understand the workflow that I use to create stylized environments like this one.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Tobias Koepp is an accomplished environment artist in the games industry. He started his career as a student in the Netherlands where he had the chance to work as an intern at Guerilla Games for about half a year. He is now currently working on his first full-time job as a 3D artist at an outsourcing studio in Spain. I’ve always been fascinated by hand painted and stylized art and work hard to turn this passion into a job.

Who is the target audience?
  • This course is for students that have a basic understanding of modeling, sculpting, and texturing that want to bring their stylized workflow to the next level. It’s also meant for those who have only purely painted their textures without using any normal map baking and will introduce this to their workflow.
  • This course is not for people who expect a realistic-styled approach to the creation of an environment, as this will not be covered in this course.
Compare to Other 3D Texturing Courses
Curriculum For This Course
41 Lectures
06:41:27
+
Blocking out and Modeling the Objects for our Scene
9 Lectures 01:14:06
Download Course Files Here!
00:04


Preparing our Maya Scene
04:37

Blockout in Maya
13:48

Modeling the Pillar
15:26

Modeling the Door
12:37


Modeling the Walls
04:57

Modeling the Props
10:28
+
Uving and Sculpting our Details
12 Lectures 01:48:56

UVing the Pillar
15:29

UVing the Door
07:14

Refining the Door UVs
05:48

Tiling Textures Preparation
09:25

Sculpting the Pillar
07:12

Sculpting the Pillar (Continued)
10:29

Refining the Pillar Details
05:04

Wrapping up the Pillar Sculpt
10:01

Sculpting the Door
19:26

Finishing the Pillar and Sculpt Wrapup
10:17

Sculpting a Tiling Texture
07:50
+
Baking Normal maps and AO for our Sculpts, and Starting our Painting
10 Lectures 01:54:19

Baking the Pillar
15:48

Baking the Door
10:55

Baking the Tileable Texture
16:22

Tiling Texture Compositing
09:17

Tiling Texture Coloring
16:00

Tiling Texture Wood Example
04:03

Pillar Paint Preparation
14:00

Painting the Pillar
10:54

Wrapping up the Pillar Paint
16:24
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Painting the Door, and Compositing our Scene in Maya
10 Lectures 01:44:08

Painting the Door
13:03

Refining the Door
09:54


Door Paint Wrapup
08:55

Rebuilding the Scene in Maya
15:48

Final Composition in Maya
16:30

Rendering in Marmoset
12:51

Finalized Rendering, Composition, and Course Conclusion
14:42

Bonus Lecture: Further Learning with 3dmotive
00:20
About the Instructor
3dmotive LLC
4.3 Average rating
3,604 Reviews
48,695 Students
118 Courses
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