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Model and Texture a Radio Prop for Video Games Using 3ds Max

Learn to create a high-poly clock asset in 3ds Max, and learn to create the final low poly and textures!
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91 students enrolled
Created by 3dmotive LLC
Last updated 11/2014
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Learn the complete pipeline for creating a game asset from start to finish! In this course, we'll take a nostalgic dip into the past by recreating an authentic 1930's home radio. We'll begin by constructing our high polygon mesh (often called sub-d modeling), utilizing several methods to create the base mesh and accompanying finer details. Once that is complete, we'll use our original high poly as a base mesh to create our low poly mesh.

We'll then UV unwrap the mesh to create clean UVs. We'll take the info from the High Poly model to render out our normal maps, and the UV layout will be used as the schematic for creating the texture in Photoshop. We'll complete the radio asset with finishing touches in the material, which should provide a complete "A-to-Z" foray into the 3D art creation pipeline.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who is the target audience?
  • Beginners to game asset modeling
  • Anyone interested in learning the basics of 3d modeling for games or film
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What Will I Learn?
Learn the complete pipeline for making a game asset with today's art standards in mind
Learn to model high poly and low poly game assets using 3ds Max
Learn UVW Unwrapping, Texturing, and rendering for game assets
View Curriculum
  • Autodesk 3ds Max
  • Adobe Photoshop or a similar image editing program
Curriculum For This Course
Expand All 39 Lectures Collapse All 39 Lectures 08:15:58
Blocking out the Mesh and Setting up the Scene
9 Lectures 02:11:13

Reference and Planning

Setting Up Your Scene

Modeling the Front Plate

Modeling the Front Plate 02

Modeling the Front Plate 03

Modeling the Front Plate 04

Modeling the Front Plate 05

Modeling the Front Plate 06
Modeling Grills, Rails, and Paneling
8 Lectures 01:39:42

Planning and Cleanup

Modeling the Front Plate Symbols

Modeling the Grill

Modeling the Side Rails

Modeling the Volume Knobs

Modeling the Side Panels

Modeling the Base
Modeling Dials, Letters, and Numbers
8 Lectures 01:43:05

Modeling the Back 01

Modeling the Back 02

Modeling the Center Dial

Modeling the Center Dial Back Plate

Modeling the Lettering 02

Modeling the Numbers and Scuff Pads
Adding Edge Loops and Final Details, Building the Low, and UVW Unwrapping
9 Lectures 01:28:42

Adding Edge Loops 01

Adding Edge Loops 02

Adding Final Details 01

Adding Final Details 02

UVW Unwrapping

UV Layout

Baking Normal and AO Maps
Texturing and Final Presentation
5 Lectures 01:13:16

Adding Base Colors in Photoshop

Coloring the Peripherals

Adding the Fine Details

Finishing Touches
About the Instructor
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40,982 Students
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High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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