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Learn the complete pipeline for creating a game asset from start to finish! In this course, we'll take a nostalgic dip into the past by recreating an authentic 1930's home radio. We'll begin by constructing our high polygon mesh (often called sub-d modeling), utilizing several methods to create the base mesh and accompanying finer details. Once that is complete, we'll use our original high poly as a base mesh to create our low poly mesh.
We'll then UV unwrap the mesh to create clean UVs. We'll take the info from the High Poly model to render out our normal maps, and the UV layout will be used as the schematic for creating the texture in Photoshop. We'll complete the radio asset with finishing touches in the material, which should provide a complete "A-to-Z" foray into the 3D art creation pipeline.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
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Desktop, iOS and Android.
Certificate of completion.
|Section 1: Blocking out the Mesh and Setting up the Scene|
Reference and Planning
Setting Up Your Scene
Modeling the Front Plate
Modeling the Front Plate 02
Modeling the Front Plate 03
Modeling the Front Plate 04
Modeling the Front Plate 05
Modeling the Front Plate 06
|Section 2: Modeling Grills, Rails, and Paneling|
Planning and Cleanup
Modeling the Front Plate Symbols
Modeling the Grill
Modeling the Side Rails
Modeling the Volume Knobs
Modeling the Side Panels
Modeling the Base
|Section 3: Modeling Dials, Letters, and Numbers|
Modeling the Back 01
Modeling the Back 02
Modeling the Center Dial
Modeling the Center Dial Back Plate
Modeling the Lettering 01Preview
Modeling the Lettering 02
Modeling the Numbers and Scuff Pads
|Section 4: Adding Edge Loops and Final Details, Building the Low, and UVW Unwrapping|
Adding Edge Loops 01
Adding Edge Loops 02
Adding Final Details 01
Adding Final Details 02
Creating the Low Poly MeshPreview
Baking Normal and AO Maps
|Section 5: Texturing and Final Presentation|
Adding Base Colors in Photoshop
Coloring the Peripherals
Adding the Fine Details
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!