Model and Texture a Radio Prop for Video Games Using 3ds Max

Learn to create a high-poly clock asset in 3ds Max, and learn to create the final low poly and textures!
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Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 39
  • Length 8.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 11/2014 English

Course Description

Learn the complete pipeline for creating a game asset from start to finish! In this course, we'll take a nostalgic dip into the past by recreating an authentic 1930's home radio. We'll begin by constructing our high polygon mesh (often called sub-d modeling), utilizing several methods to create the base mesh and accompanying finer details. Once that is complete, we'll use our original high poly as a base mesh to create our low poly mesh.

We'll then UV unwrap the mesh to create clean UVs. We'll take the info from the High Poly model to render out our normal maps, and the UV layout will be used as the schematic for creating the texture in Photoshop. We'll complete the radio asset with finishing touches in the material, which should provide a complete "A-to-Z" foray into the 3D art creation pipeline.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What are the requirements?

  • Autodesk 3ds Max
  • Adobe Photoshop or a similar image editing program

What am I going to get from this course?

  • Learn the complete pipeline for making a game asset with today's art standards in mind
  • Learn to model high poly and low poly game assets using 3ds Max
  • Learn UVW Unwrapping, Texturing, and rendering for game assets

What is the target audience?

  • Beginners to game asset modeling
  • Anyone interested in learning the basics of 3d modeling for games or film

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Blocking out the Mesh and Setting up the Scene
Introduction
Preview
01:13
Reference and Planning
08:24
Setting Up Your Scene
10:58
Modeling the Front Plate
19:11
Modeling the Front Plate 02
18:03
Modeling the Front Plate 03
20:54
Modeling the Front Plate 04
18:23
Modeling the Front Plate 05
16:12
Modeling the Front Plate 06
17:55
Section 2: Modeling Grills, Rails, and Paneling
Introduction
Preview
01:16
Planning and Cleanup
03:22
Modeling the Front Plate Symbols
10:03
Modeling the Grill
16:12
Modeling the Side Rails
19:13
Modeling the Volume Knobs
17:47
Modeling the Side Panels
13:15
Modeling the Base
18:34
Section 3: Modeling Dials, Letters, and Numbers
Introduction
Preview
01:21
Modeling the Back 01
11:36
Modeling the Back 02
11:02
Modeling the Center Dial
19:14
Modeling the Center Dial Back Plate
19:38
Modeling the Lettering 01
Preview
10:59
Modeling the Lettering 02
10:09
Modeling the Numbers and Scuff Pads
19:06
Section 4: Adding Edge Loops and Final Details, Building the Low, and UVW Unwrapping
Introduction
Preview
01:20
Adding Edge Loops 01
09:24
Adding Edge Loops 02
10:55
Adding Final Details 01
10:47
Adding Final Details 02
11:14
Creating the Low Poly Mesh
Preview
11:03
UVW Unwrapping
12:13
UV Layout
10:44
Baking Normal and AO Maps
11:02
Section 5: Texturing and Final Presentation
Introduction
Preview
01:23
Adding Base Colors in Photoshop
16:41
Coloring the Peripherals
17:54
Adding the Fine Details
19:20
Finishing Touches
17:58

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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