Model and Texture a Cannon with Maya and Substance Painter
4.1 (15 ratings)
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Model and Texture a Cannon with Maya and Substance Painter

Learn to build a 3d game asset from scratch using these industry-standard software packages!
4.1 (15 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
116 students enrolled
Created by 3dmotive LLC
Last updated 2/2017
English
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Current price: $10 Original price: $25 Discount: 60% off
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Includes:
  • 3 hours on-demand video
  • 2 Articles
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Model a game asset with Maya
  • Sculpt details in ZBrush for a game asset
  • Texture the asset using Substance Painter
  • Learn rendering and Presentation techniques to show off your models
View Curriculum
Requirements
  • Autodesk Maya
  • ZBrush
  • Substance Painter
  • Marmoset, IRay, and UVLayout are shown, but the techniques can be done within Maya as an alternative
Description

In this course we will create a realistic looking ship cannon that is textured and game-ready. For this we will use Maya, ZBrush, UV Layout and Substance Painter. To start things off, we will build a basemesh in Maya to use it later in ZBrush. In ZBrush we will cover how to create some nice and convincing metal and wood surfaces. After that, we will learn how to generate in ColorID map in ZBrush. With the high poly model and the generated maps, we now can modify our basemesh to use it as Lowpoly. After we have created the low poly object, we will use UVLayout to generate UV's for it. After that, we will bake the low poly in Substance Painter and generate color and textures. The last part will cover rendering in Iray to create some portfolio shots.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Philipp Schmidt graduated as a 3D Artist in Germany, and has worked at Crytek as an Intern Environment Artist for “The Climb” and as Freelance Artist on numerous unannounced projects. In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is.

Who is the target audience?
  • This course is intended for Intermediate Maya and ZBrush users and is not intended for absolute beginners
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Curriculum For This Course
19 Lectures
03:04:18
+
Modeling and Sculpting our Cannon Asset
9 Lectures 01:33:45
Download Course Materials Here!
00:04


Creating the Basemesh
09:05

Working with Booleans
11:19

Subdividing for ZBrush
07:09

Importing and Sculpting Wood
13:32

Refining our Wood Sculpt
16:29

Creating Metal
15:30

Creating a Color ID Map and Exporting the High Poly
19:36
+
UVing and Texturing our Asset
10 Lectures 01:30:35

Creating the Low Poly
12:05

Starting the UVs
10:30

Wrapping up the UVs
10:00

Baking Textures in Substance Painter
09:54

Creating the Wood Textures
11:40


Texturing the Barrel
10:44

Rendering our Asset in Marmoset and IRay
14:49

Bonus Lecture: Further Learning with 3dmotive
00:20
About the Instructor
3dmotive LLC
4.3 Average rating
3,412 Reviews
47,307 Students
118 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!