Model a High Res Camera with Maya and Present it in Keyshot

Learn to model a high resolution asset for games or film - and setup materials in Keyshot for presentation.
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29 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 23
  • Length 4.5 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2015 English

Course Description

In this series, we'll look at creating a high-resolution camera for insertion into a full-page advertisement. We'll be creating the camera using a variety of methods to model each piece of the equipment. We want the camera to have enough resolution and details that when it's lit within Keyshot (once we drop the camera into our scene), every detail will stand out perfectly for our full-page ad. We'll then take the final renders and drop them into Photoshop to composite them into the full-page ad and add any final special effects.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What are the requirements?

  • Autodesk's Maya
  • A solid understanding of 3d modeling with Maya and a comprehensive understanding Maya's interface

What am I going to get from this course?

  • Model a High Resolution Camera with Maya
  • Improve your Sub-D modeling with a Complex Mesh

What is the target audience?

  • Intermediate-to-Advanced 3d Artists

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Blocking in and creating the base shapes
Introduction
Preview
01:08
Creating the Main Lens
13:11
Adding in Edgeloops
11:11
Creating the Front Dial
09:24
Creating Screws
11:36
Creating the Spotlight
17:39
Creating the Side Dials
17:59
Reviewing the Progress
03:04
Section 2: Refining the mid-details
Introduction
Preview
01:15
Making the Large Side Dial
11:58
Continuing with the Large Side Dial
14:11
Creating the Side Dial Handle
17:19
Creating Extras and the Side Arrow
Preview
15:10
Creating the Film Reel Dial and Handle
12:59
Creating the Rim for the Film Reel Handle
11:41
Section 3: Final polish and connecting the parts
Introduction
Preview
01:13
Shaping Up the Front Plate
13:21
Using Booleans
13:36
Extruding the Main Sides and Creating the Rims
17:15
Filling in Polygons
16:05
Tweaking Positions of Pieces
16:08
Creating the Base and the Eyepiece
13:59
Last Details and Final Render
13:51

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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