Find online courses made by experts from around the world.
Take your courses with you and learn anywhere, anytime.
Learn and practice real-world skills and achieve your goals.
In this series, we'll look at creating a high-resolution camera for insertion into a full-page advertisement. We'll be creating the camera using a variety of methods to model each piece of the equipment. We want the camera to have enough resolution and details that when it's lit within Keyshot (once we drop the camera into our scene), every detail will stand out perfectly for our full-page ad. We'll then take the final renders and drop them into Photoshop to composite them into the full-page ad and add any final special effects.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Blocking in and creating the base shapes|
Creating the Main Lens
Adding in Edgeloops
Creating the Front Dial
Creating the Spotlight
Creating the Side Dials
Reviewing the Progress
|Section 2: Refining the mid-details|
Making the Large Side Dial
Continuing with the Large Side Dial
Creating the Side Dial Handle
Creating Extras and the Side ArrowPreview
Creating the Film Reel Dial and Handle
Creating the Rim for the Film Reel Handle
|Section 3: Final polish and connecting the parts|
Shaping Up the Front Plate
Extruding the Main Sides and Creating the Rims
Filling in Polygons
Tweaking Positions of Pieces
Creating the Base and the Eyepiece
Last Details and Final Render
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!