Model a High Res Camera with Maya and Present it in Keyshot
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Model a High Res Camera with Maya and Present it in Keyshot

Learn to model a high resolution asset for games or film - and setup materials in Keyshot for presentation.
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
35 students enrolled
Created by 3dmotive LLC
Last updated 5/2015
English
Current price: $10 Original price: $20 Discount: 50% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 4.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Model a High Resolution Camera with Maya
  • Improve your Sub-D modeling with a Complex Mesh
View Curriculum
Requirements
  • Autodesk's Maya
  • A solid understanding of 3d modeling with Maya and a comprehensive understanding Maya's interface
Description

In this series, we'll look at creating a high-resolution camera for insertion into a full-page advertisement. We'll be creating the camera using a variety of methods to model each piece of the equipment. We want the camera to have enough resolution and details that when it's lit within Keyshot (once we drop the camera into our scene), every detail will stand out perfectly for our full-page ad. We'll then take the final renders and drop them into Photoshop to composite them into the full-page ad and add any final special effects.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who is the target audience?
  • Intermediate-to-Advanced 3d Artists
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Curriculum For This Course
23 Lectures
04:35:13
+
Blocking in and creating the base shapes
8 Lectures 01:25:12

Creating the Main Lens
13:11

Adding in Edgeloops
11:11

Creating the Front Dial
09:24

Creating Screws
11:36

Creating the Spotlight
17:39

Creating the Side Dials
17:59

Reviewing the Progress
03:04
+
Refining the mid-details
7 Lectures 01:24:33

Making the Large Side Dial
11:58

Continuing with the Large Side Dial
14:11

Creating the Side Dial Handle
17:19


Creating the Film Reel Dial and Handle
12:59

Creating the Rim for the Film Reel Handle
11:41
+
Final polish and connecting the parts
8 Lectures 01:45:28

Shaping Up the Front Plate
13:21

Using Booleans
13:36

Extruding the Main Sides and Creating the Rims
17:15

Filling in Polygons
16:05

Tweaking Positions of Pieces
16:08

Creating the Base and the Eyepiece
13:59

Last Details and Final Render
13:51
About the Instructor
3dmotive LLC
4.3 Average rating
3,386 Reviews
47,109 Students
118 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!