Learn UV Mapping with Blender for Game Development
4.2 (36 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
245 students enrolled
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Learn UV Mapping with Blender for Game Development

Learn to Unwrap and Texture Game Assets Like a Pro with Blender!
4.2 (36 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
245 students enrolled
Created by 3dmotive LLC
Last updated 12/2016
English
Curiosity Sale
Current price: $10 Original price: $25 Discount: 60% off
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Includes:
  • 2.5 hours on-demand video
  • 2 Articles
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • How to Unwrap objects using multiple methods
  • Understand core unwrapping and texturing principles
  • See tips and tricks for optimizing and streamlining unwraps
View Curriculum
Requirements
  • Blender
  • An image editing software such as GIMP or Photoshop
Description

In this course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many techniques for creating seamless and professional grade UV layouts.

In these modules you’ll examine 1).How to unwrap objects using manual and automatic methods; 2). Concepts such as Seams, Islands, Pins, Projection Mapping and more 3). Texture Atlasing and optimal layouts for games; 4). How to map a character head; 5). Unwrapping Tips and Techniques for quick and effective results. By the end of this course, you’ll have a solid foundation for easily unwrapping objects for seamless, polished and realistic results.

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Who is the target audience?
  • Students, Hobbyists, Professionals, and general Blender users seeking to create game assets for Unity.
  • This course is not intended for Blender beginners or those completely new to 3D modelling
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Curriculum For This Course
26 Lectures
02:31:55
+
Understanding the Basics of UV Unwrapping
14 Lectures 01:21:01
Download Course Materials Here!
00:04


Understanding UV Mapping
05:00

Automatic Unwrapping
08:44


Texture and Blender Internals
06:09

Texture and Blender Cycles
06:22

Smart Projection
06:16

Island Packing
07:16

UV Diagnostics
07:46


Texel Density
04:52

Manual Unwrapping
04:54

Live Unwrapping
04:15
+
Unwrapping Samples and Examples
12 Lectures 01:10:57

Unwrapping a Character Head
06:53

Refining Head Mapping
07:56

Copying UVs
03:40

Texture Baking
05:58

Changing UVs
07:39

Texture Atlasing
07:55

Camera Mapping
10:18


Texture Projection
05:52

Texture Painting and Course Conclusion
07:24

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
3,402 Reviews
47,220 Students
118 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!