Learn to Unwrap and Texture a Stylized Character for Games
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In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production. To begin, he will focus on the process of setting up topology and UVs, as this is an important process to understand as a texture artist. Following this, the real fun begins: we will dive right into skin tones and simple principles of rendering volume and color variations, and finally, we will learn about other materials such as wood, leather, and cloth to close out with. All of this will be done using a combination of 3D Coat, Photoshop and Maya, with a final output in Marmoset 2.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.
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|Section 1: Building the Low Poly and UV Unwrapping|
Introduction to Head Retopology
Continuing to Refine the Head Topology
Upper Body Retopology
UV Unwrapping the Head
Refining and finishing up the Head UVs
|Section 2: Painting the Character|
Setting up for Painting
Blocking in Base Colors
Painting the Face
Linework and Edge Details
Blocking Large Details Quickly
|Section 3: Painting Refinement and Presentation|
Setting up a Gradient Map
Painting Block InPreview
Finer Detail Painting of the Body
Continued Refinement of the Body And Head
Refining the Smaller Details
Finishing Touches and Wrapup in Marmoset
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!