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Learn to Unwrap and Texture a Stylized Character for Games

In this course we will learn the necessary skills to texture a 3D Game-Character in the hand-painted style!
4.2 (6 ratings)
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332 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
$15 $20 25% off
30-Day Money-Back Guarantee
Includes:
  • 4 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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Description

In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production. To begin, he will focus on the process of setting up topology and UVs, as this is an important process to understand as a texture artist. Following this, the real fun begins: we will dive right into skin tones and simple principles of rendering volume and color variations, and finally, we will learn about other materials such as wood, leather, and cloth to close out with. All of this will be done using a combination of 3D Coat, Photoshop and Maya, with a final output in Marmoset 2.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

Who is the target audience?
  • Intermediate to advanced game art students interested in learning a new art style for video games
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What Will I Learn?
Model and texture the low poly mesh for a video game character
Regenerate clean topology from the high poly source model and UV unwrap it to prepare for textures
Learn to texture a character using the popular hand-painted game texturing style
View Curriculum
Requirements
  • 3D-Coat
  • Adobe Photoshop or a similar image editing software
  • Autodesk's Maya
  • Marmoset 2 for the final renders (though not mandatory for painting)
Curriculum For This Course
Expand All 24 Lectures Collapse All 24 Lectures 03:57:39
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Building the Low Poly and UV Unwrapping
7 Lectures 01:14:31

Introduction to Head Retopology
11:18

Continuing to Refine the Head Topology
10:58

Upper Body Retopology
12:38

UV Unwrapping the Head
15:00

Refining and finishing up the Head UVs
16:49

Baking Maps
06:57
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Painting the Character
7 Lectures 01:11:37

Setting up for Painting
04:22

Blocking in Base Colors
14:56

Painting the Face
11:34

Linework and Edge Details
12:05

Blocking Large Details Quickly
10:53

Finishing Touches
16:55
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Painting Refinement and Presentation
10 Lectures 01:31:34

Setting up a Gradient Map
04:59


Body Painting
14:54

Finer Detail Painting of the Body
09:24

Painting Refinement
13:53

Continued Refinement of the Body And Head
10:42

Refining the Smaller Details
05:12

Finishing Touches and Wrapup in Marmoset
19:28

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
4.4 Average rating
2,270 Reviews
40,960 Students
113 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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