Learn to Texture Paint a Hand-Painted Weapon for Games

A look into the development process of creating a stylized sword for use in a video game environment.
4.6 (17 ratings) Instead of using a simple lifetime average, Udemy calculates a
course's star rating by considering a number of different factors
such as the number of ratings, the age of ratings, and the
likelihood of fraudulent ratings.
137 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
$19
$20
5% off
Take This Course
  • Lectures 20
  • Length 2.5 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
Wishlisted Wishlist

How taking a course works

Discover

Find online courses made by experts from around the world.

Learn

Take your courses with you and learn anywhere, anytime.

Master

Learn and practice real-world skills and achieve your goals.

About This Course

Published 1/2016 English

Course Description

During this course we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We'll start by briefly analyzing the concept, deciphering the different elements which will make up the model, and then from there, give ourselves some realistic constraints to adhere to. By utilizing the default set of tools available in Maya we will create a low poly mesh which maintains the character of the concept and move on to assign it a UV unwrap of which will be easy to read and more user friendly paint in Photoshop. We'll also take a look at some of the process and techniques used to create the texture map being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we'll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Lance Wilkinson a freelance/contract character artist in the games industry, based in Manchester, UK and a graduate of the University of Bolton on 2013. Previously having worked for TT games and Cloud Imperium on titles such as LEGO Batman 3, LEGO Jurassic World and Star Citizen, he also recently contributed to the upcoming Walking Dead game from Overkill as well as indie titles such as GRAV and APT. Lance is currently fulfilling a contract for Rebellion Developments on their yet unannounced title.

What are the requirements?

  • Autodesk's Maya 2011 or higher
  • Adobe Photoshop CS5 or higher

What am I going to get from this course?

  • Effectively plan and pre-empt the development process for painting an asset like this
  • How to efficiently create low poly geometry for the asset
  • Learn to create a good, readable UV layout for texture painting
  • Learn to paint the hand-painted texture map, step-by-step

What is the target audience?

  • People who like to rely more on their 2D skills to create an interesting model and have an interest in stylized art

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Modeling and Texturing our Hand-Painted Sword
Download Course Files Here!
Article
Introduction
Preview
00:45
The Concept and Preparation
07:20
Modeling the Blade
07:52
Refining the Blade Model
08:01
Modeling the Rainguard
10:47
Modeling the Crossguard
06:43
Modeling the Grip
06:45
Modeling the Pommel
10:16
Mesh Optimization
05:06
Unwrapping the Sword
09:38
Creating the Other Half
05:19
Photoshop Preparation
05:17
Painting Value
09:50
Photoshop Timelapse 01
05:23
Implementing Basic Colors
Preview
09:40
Photoshop Timelapse 02
03:22
Variation Tool
03:15
Adding Details
12:54
Finishing Touches and Course Wrapup
07:58

Students Who Viewed This Course Also Viewed

  • Loading
  • Loading
  • Loading

Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

Ready to start learning?
Take This Course