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Learn to Texture Paint a Hand-Painted Weapon for Games

A look into the development process of creating a stylized sword for use in a video game environment.
4.8 (21 ratings)
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157 students enrolled
Created by 3dmotive LLC
Last updated 12/2015
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  • 2.5 hours on-demand video
  • 1 Article
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Effectively plan and pre-empt the development process for painting an asset like this
How to efficiently create low poly geometry for the asset
Learn to create a good, readable UV layout for texture painting
Learn to paint the hand-painted texture map, step-by-step
View Curriculum
  • Autodesk's Maya 2011 or higher
  • Adobe Photoshop CS5 or higher

During this course we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We'll start by briefly analyzing the concept, deciphering the different elements which will make up the model, and then from there, give ourselves some realistic constraints to adhere to. By utilizing the default set of tools available in Maya we will create a low poly mesh which maintains the character of the concept and move on to assign it a UV unwrap of which will be easy to read and more user friendly paint in Photoshop. We'll also take a look at some of the process and techniques used to create the texture map being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we'll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Lance Wilkinson a freelance/contract character artist in the games industry, based in Manchester, UK and a graduate of the University of Bolton on 2013. Previously having worked for TT games and Cloud Imperium on titles such as LEGO Batman 3, LEGO Jurassic World and Star Citizen, he also recently contributed to the upcoming Walking Dead game from Overkill as well as indie titles such as GRAV and APT. Lance is currently fulfilling a contract for Rebellion Developments on their yet unannounced title.

Who is the target audience?
  • People who like to rely more on their 2D skills to create an interesting model and have an interest in stylized art
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Curriculum For This Course
Expand All 20 Lectures Collapse All 20 Lectures 02:16:19
Modeling and Texturing our Hand-Painted Sword
20 Lectures 02:16:17
Download Course Files Here!

The Concept and Preparation

Modeling the Blade

Refining the Blade Model

Modeling the Rainguard

Modeling the Crossguard

Modeling the Grip

Modeling the Pommel

Mesh Optimization

Unwrapping the Sword

Creating the Other Half

Photoshop Preparation

Painting Value

Photoshop Timelapse 01

Photoshop Timelapse 02

Variation Tool

Adding Details

Finishing Touches and Course Wrapup
About the Instructor
4.4 Average rating
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41,071 Students
113 Courses
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3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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