Learn to Sculpt Hair and Fur with ZBrush's Fibermesh
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Learn to Sculpt Hair and Fur with ZBrush's Fibermesh

Master the principles of detailing your creatures and characters with this powerful tool!
4.0 (2 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
121 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 3.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Master ZBrush's features for creating large and small surface details
  • Learn ZBrush's Fibermesh system to paint hair, fur, and more!
View Curriculum
Requirements
  • Pixologic's ZBrush sculpting software
  • A strong 3d modeling foundation
Description

In this series, we'll be introduced to the world of Fibermesh in Zbrush. We'll first use Fibermesh on a simple plane and using some of the many groom brushes to 'brush' the hairs. We'll then move onto adjusting hairs with symmetry as well as doing some polypainting on the hairs for colour. We'll then go over some hair styling ideas for what we might want to create for our main Horn Head mesh by examining some painted hair layers in Photoshop. Once we decide on a style, we'll then use Fibermesh to start to create each hair element (beard, stubble, goatee, etc) individually and then we'll use the groom brushes to add more natural variations to the fibers/hairs we create.

Finally, we'll use polypainting to color and tint the hair on the Horn Head's face to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who is the target audience?
  • Intermediate to Advanced ZBrush users interested in mastering the tools to add hair and fur to monsters and characters
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Curriculum For This Course
20 Lectures
03:31:40
+
Intro to Large Hair Groups
6 Lectures 01:11:01

Understanding Fibermesh
14:12

Groom Brushes in Fibermesh
14:19

Masking and Colours in Fibermesh
15:40

Better Grooming with Brushes
14:48

Polygroups with Fibermesh
10:49
+
Creating a Beard and adding Smaller Details
6 Lectures 01:09:29

Figuring Out the Hair Style
11:48

Starting with Stubble
13:47

Creating the Goatee and Beard
11:45

Creating the Fu Manchu and the Back Hair
13:34

Creating a Secondary Mane and Eyebrows
17:26
+
Hair Color and Finer Details
8 Lectures 01:11:13

Grooming the Beard and Goatee
14:18

Adding Base Colour and Cont'd Grooming
14:04


Creating Variations in Hair Colour
11:54

Adding in a Fine Layer of Hair
12:47

Finalizing and Rendering and Course Wrapup
06:07

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
3,056 Reviews
45,311 Students
115 Courses
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