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Learn to Sculpt Hair and Fur with ZBrush's Fibermesh

Master the principles of detailing your creatures and characters with this powerful tool!
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113 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
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  • 3.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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In this series, we'll be introduced to the world of Fibermesh in Zbrush. We'll first use Fibermesh on a simple plane and using some of the many groom brushes to 'brush' the hairs. We'll then move onto adjusting hairs with symmetry as well as doing some polypainting on the hairs for colour. We'll then go over some hair styling ideas for what we might want to create for our main Horn Head mesh by examining some painted hair layers in Photoshop. Once we decide on a style, we'll then use Fibermesh to start to create each hair element (beard, stubble, goatee, etc) individually and then we'll use the groom brushes to add more natural variations to the fibers/hairs we create.

Finally, we'll use polypainting to color and tint the hair on the Horn Head's face to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who is the target audience?
  • Intermediate to Advanced ZBrush users interested in mastering the tools to add hair and fur to monsters and characters
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What Will I Learn?
Master ZBrush's features for creating large and small surface details
Learn ZBrush's Fibermesh system to paint hair, fur, and more!
View Curriculum
  • Pixologic's ZBrush sculpting software
  • A strong 3d modeling foundation
Curriculum For This Course
Expand All 20 Lectures Collapse All 20 Lectures 03:31:40
Intro to Large Hair Groups
6 Lectures 01:11:01

Understanding Fibermesh

Groom Brushes in Fibermesh

Masking and Colours in Fibermesh

Better Grooming with Brushes

Polygroups with Fibermesh
Creating a Beard and adding Smaller Details
6 Lectures 01:09:29

Figuring Out the Hair Style

Starting with Stubble

Creating the Goatee and Beard

Creating the Fu Manchu and the Back Hair

Creating a Secondary Mane and Eyebrows
Hair Color and Finer Details
8 Lectures 01:11:13

Grooming the Beard and Goatee

Adding Base Colour and Cont'd Grooming

Creating Variations in Hair Colour

Adding in a Fine Layer of Hair

Finalizing and Rendering and Course Wrapup

Bonus Lecture: Further Learning with 3dmotive
About the Instructor
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