Learn to Sculpt an Underground Catacomb with ZBrush

Jump into ZBrush and learn to sculpt this scene, bake the normal maps, and then present the scene in Marmoset!
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54 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 17
  • Length 3 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 8/2015 English

Course Description

In this series, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. For starters he will be creating and unwrapping some base meshes within Maya, and from there he will be taking said meshes into ZBrush where he will covering topics such dynamesh, additional damage sculpting, insert mesh, and more. From there, he will then export the meshes back to Maya for an optimization pass and then take everything into Marmoset Toolbag for rendering.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

What are the requirements?

  • Marmoset
  • Pixologic's ZBrush
  • Autodesk's Maya or a similar 3d modeling software

What am I going to get from this course?

  • Learn to sculpt a complex scene in ZBrush
  • Understand the basics of building the low poly and baking normal maps of this scene
  • Learn to present and setup the scene inside of Marmoset

Who is the target audience?

  • Intermediate to Advanced users who already have an understanding of ZBrush
  • Students who already have an understanding of Maya

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Sculpting Introduction and the Basics
Download Course Files Here!
Course Introduction
Modeling in Maya
Modeling in Maya Continued
Sculpting Bricks in ZBrush
Brick Sculpting Timelapse
Section 2: Refining the Scene and Sculpting Details
Sculpting the Floor and Cross
Sculpting the Main Wall
Refining the Main Wall
Sculpting the Bones And Skulls
Section 3: Polishing and Presenting our Scene
Optimizing the Models
Baking All Textures
Polishing the Scene
Refining and Object Placement
Importing into Marmoset and Final Presentation

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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