Learn to Sculpt a Stylized Character for Games with ZBrush

In this intermediate course, we will learn to 3d sculpt a High Resolution character asset for film and games!
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328 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
$20
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  • Lectures 38
  • Contents Video: 4 hours
    Other: 0 mins
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 12/2014 English

Course Description

In this intermediate level course, instructor Ryan Ribot will be focusing on sculpting a High Resolution character asset using ZBrush. The focus of this course will include sculpting processes, stylized anatomy, modularity, and basic design fundamentals to create a stylized character model. Not only will we dive heavily into the anatomy of the character by ensuring that the form is sound and accurate, but we'll cover each and every aspect of the armor creation one-by-one from head to toe. By the end of this course you should have a strong understanding of the steps towards creating your own high quality ZBrush models. If you've been looking for a complete crash course in learning to sculpt digital characters using ZBrush, this course is for you!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

What are the requirements?

  • Pixologic's ZBrush sculpting software
  • A basic understanding of 3d and game art

What am I going to get from this course?

  • Digitally Sculpt a 3d character using ZBrush for Games or Film
  • Understand the basics of modeling a 3d character using ZBrush
  • Understand the basic pipeline for digital sculpting for CG, film, and game
  • Greaty improve your workflow with ZBrush with multiple tips and tricks used in sculpting this character

What is the target audience?

  • Intermediate to Advanced users of ZBrush wanting to learn the character sculpting pipeline
  • This course is not intended for absolute beginners, though you don't need to be a power-ZBrush user either

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Anatomy of our Character and Blocking in the Major Forms
Introduction
Preview
01:14
Tools Introduction
03:00
Reference Images in ZBrush
01:11
Blocking in the Main Body Forms
04:51
Blocking in the Head
07:28
Blocking Continued
04:47
Blocking in the Limbs
06:12
Clothing Block in
05:30
Torso Sculpt Block In
Preview
04:09
Extracting the Shirt
05:35
Creating a Quick Collar
06:46
Shoulder-pad, Belt, and Outro
04:19
Section 2: Detail Sculpting the Head
Introduction
Preview
00:40
Head Block In Refresher
08:12
Sculpting 01 - Neck and Eyes Block In
06:00
Sculpting 02 - Jaw, Cheeks, and Brow
09:19
Sculpting 03 - Noses, Eyes, and Mouth
08:29
Setting up Sub-Divisions
01:15
Sculpting 04 - Defining the Face
08:37
Sculpting 05 - Eyes and Brows
09:29
Sculpting 06 - Blocking in the Ears
02:37
Hair 01 - Block-In
08:59
Sculpting 07 - Tweaking the Face
04:49
Hair 02 - Beard Block In
04:00
Hair 03 - Sculpting the Hair
09:44
Hair Refinement - Timelapse
15:03
Conclusion
02:04
Section 3: Sculpting the Armor and Accessories
Introduction
Preview
00:50
Sculpting Basic Anatomy
10:54
Sculpting the Hands
04:52
Sculpting Boots and Pants 01
20:30
Sculpting the Gloves
Preview
04:02
Sculpting Boots and Pants 02
14:33
Sculpting Bracers and Sleeves
09:40
Sculpting the Torso 01
17:07
Sculpting the Torso 02
09:00
Conclusion
01:34
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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