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Learn to Sculpt a Stylized Character for Games with ZBrush

In this intermediate course, we will learn to 3d sculpt a High Resolution character asset for film and games!
4.0 (19 ratings)
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360 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
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  • 4 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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In this intermediate level course, instructor Ryan Ribot will be focusing on sculpting a High Resolution character asset using ZBrush. The focus of this course will include sculpting processes, stylized anatomy, modularity, and basic design fundamentals to create a stylized character model. Not only will we dive heavily into the anatomy of the character by ensuring that the form is sound and accurate, but we'll cover each and every aspect of the armor creation one-by-one from head to toe. By the end of this course you should have a strong understanding of the steps towards creating your own high quality ZBrush models. If you've been looking for a complete crash course in learning to sculpt digital characters using ZBrush, this course is for you!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

Who is the target audience?
  • Intermediate to Advanced users of ZBrush wanting to learn the character sculpting pipeline
  • This course is not intended for absolute beginners, though you don't need to be a power-ZBrush user either
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What Will I Learn?
Digitally Sculpt a 3d character using ZBrush for Games or Film
Understand the basics of modeling a 3d character using ZBrush
Understand the basic pipeline for digital sculpting for CG, film, and game
Greaty improve your workflow with ZBrush with multiple tips and tricks used in sculpting this character
View Curriculum
  • Pixologic's ZBrush sculpting software
  • A basic understanding of 3d and game art
Curriculum For This Course
Expand All 38 Lectures Collapse All 38 Lectures 04:07:39
Anatomy of our Character and Blocking in the Major Forms
12 Lectures 55:02

Tools Introduction

Reference Images in ZBrush

Blocking in the Main Body Forms

Blocking in the Head

Blocking Continued

Blocking in the Limbs

Clothing Block in

Extracting the Shirt

Creating a Quick Collar

Shoulder-pad, Belt, and Outro
Detail Sculpting the Head
15 Lectures 01:39:17

Head Block In Refresher

Sculpting 01 - Neck and Eyes Block In

Sculpting 02 - Jaw, Cheeks, and Brow

Sculpting 03 - Noses, Eyes, and Mouth

Setting up Sub-Divisions

Sculpting 04 - Defining the Face

Sculpting 05 - Eyes and Brows

Sculpting 06 - Blocking in the Ears

Hair 01 - Block-In

Sculpting 07 - Tweaking the Face

Hair 02 - Beard Block In

Hair 03 - Sculpting the Hair

Hair Refinement - Timelapse

Sculpting the Armor and Accessories
11 Lectures 01:33:23

Sculpting Basic Anatomy

Sculpting the Hands

Sculpting Boots and Pants 01

Sculpting Boots and Pants 02

Sculpting Bracers and Sleeves

Sculpting the Torso 01

Sculpting the Torso 02


Bonus Lecture: Further Learning with 3dmotive
About the Instructor
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41,018 Students
113 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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