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In this intermediate level course, instructor Ryan Ribot will be focusing on sculpting a High Resolution character asset using ZBrush. The focus of this course will include sculpting processes, stylized anatomy, modularity, and basic design fundamentals to create a stylized character model. Not only will we dive heavily into the anatomy of the character by ensuring that the form is sound and accurate, but we'll cover each and every aspect of the armor creation one-by-one from head to toe. By the end of this course you should have a strong understanding of the steps towards creating your own high quality ZBrush models. If you've been looking for a complete crash course in learning to sculpt digital characters using ZBrush, this course is for you!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.
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Desktop, iOS and Android.
Certificate of completion.
|Section 1: Anatomy of our Character and Blocking in the Major Forms|
Reference Images in ZBrush
Blocking in the Main Body Forms
Blocking in the Head
Blocking in the Limbs
Clothing Block in
Torso Sculpt Block InPreview
Extracting the Shirt
Creating a Quick Collar
Shoulder-pad, Belt, and Outro
|Section 2: Detail Sculpting the Head|
Head Block In Refresher
Sculpting 01 - Neck and Eyes Block In
Sculpting 02 - Jaw, Cheeks, and Brow
Sculpting 03 - Noses, Eyes, and Mouth
Setting up Sub-Divisions
Sculpting 04 - Defining the Face
Sculpting 05 - Eyes and Brows
Sculpting 06 - Blocking in the Ears
Hair 01 - Block-In
Sculpting 07 - Tweaking the Face
Hair 02 - Beard Block In
Hair 03 - Sculpting the Hair
Hair Refinement - Timelapse
|Section 3: Sculpting the Armor and Accessories|
Sculpting Basic Anatomy
Sculpting the Hands
Sculpting Boots and Pants 01
Sculpting the GlovesPreview
Sculpting Boots and Pants 02
Sculpting Bracers and Sleeves
Sculpting the Torso 01
Sculpting the Torso 02
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!