Learn to Rig a Complex Quadruped in Maya for Games and Film
3.9 (14 ratings)
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Learn to Rig a Complex Quadruped in Maya for Games and Film

Everything you need to know to understand rigging a complex, 4-legged character for games!
3.9 (14 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
166 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $30 Discount: 67% off
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Includes:
  • 6.5 hours on-demand video
  • 2 Articles
  • 4 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create IK/FK rig systems in Maya
  • Understand rigging Spline IK systems
  • Learn to deal with the unique challenges of rigging a quadruped character or creature
View Curriculum
Requirements
  • Autodesk's Maya
Description

Quadrupeds come in various types, and they all have their own unique needs, but in this module we will rig a canine character which covers many of the unique problems in rigging a quadruped. Some of these problems include how to deal with the back leg and setting up a spline ik for the back.

In the first module we will analyze the problem we are attempting to solve. We will start with talking about some basic rigging processes we will use throughout the modules, and then discuss how we will lay out our joints. At the end, we will bind our mesh to the joints and begin skinning. In the second module we will go through the process of skinning our character using tools such as the Paint Weights Tool, the Prune Small Weights function, and the Component Editor. In the third module, we start building the control rig to drive our bind joints, focusing on a simple FK control structure for the tail, and then working on the back dog leg In our fourth and final module, we will finish the rig, completing the front leg as well as the spine and the head/neck area. We will also illustrate how we can deal with some of the quirks we stumble over in Maya and how to overcome and troubleshoot your rig.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Chad Robert Morgan started his career in computer games and animated film after his tour in the US Navy and using his veteran’s benefits to attend Sonoma State University in northern California. His first job in the industry was at LucasArts - where he was introduced to Maya and mentored by some of the best people in the industry. From there he spent some time working at ReelFX before moving back to California and joining The Collective, which eventually became Double Helix and worked on such titles as Silent Hill : Homecoming, Strider, and Killer Instinct. Chad has taught several Maya Master Classes for Autodesk and has an article published in 3DWorld magazine. Chad now runs his own fledgling company, Spectral Ink Productions, and works for clients such as WhiteMoon Dreams and UCI.

Who is the target audience?
  • All those who want to improve their character rigging skills, and understanding of the challenges that rigging brings
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Curriculum For This Course
36 Lectures
06:34:37
+
Understanding Joints in Quadrupeds
7 Lectures 01:10:33
Download Course Files Here!
00:04


Zeroing Controls
16:41

Joint Basics
07:50

Planning Our Skeleton
11:39

Joint Layout
19:43

Binding the Mesh
13:24
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Intro to Rigging the Back, Legs, and Tail
6 Lectures 01:05:11

Skinning the Back Legs
09:49


Skinning the Back and Tail
16:12

Skinning the Front Legs
14:06

Skinning the Neck and Head
14:35
+
Learning IK Rigging and Set Driven Keys
10 Lectures 02:02:10

Preparing to Rig the Tail
10:55

Rigging the Tail
11:10

Creating the Back Leg FK Rig
15:36

Creating the Back Leg IK Rig
09:20

Setting Up Plane Driver
14:19

Finishing the Back Leg IK Handles
15:22

Setting Up Foot Pivots
10:17

Setting Driven Keys
19:47

Finishing the Rear Leg
14:30
+
Refining the IK and RK setups, and Rig Polish
13 Lectures 02:16:45


Building the Front Leg IK Rig
19:22

Dealing with Maya Quirks
07:09

Resetting the Driven Keys
17:33

Creating the Main Controls
08:29

Rigging the IK Back
16:10

Rigging the FK Back
14:12

Stretchy Spline IK
09:40

Head and Neck
11:11

Repairing the Rig
09:33

Finishing the Head and Neck Rig - and course wrapup
15:49

Bonus Lecture: Further Learning with 3dmotive
00:20
About the Instructor
3dmotive LLC
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47,156 Students
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