Learn to Model and Texture 3d Assets for Mobile Games

Learn to mode, UV, and texture stunning, low resolution game assets with a stylized, hand-painted look!
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164 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 24
  • Length 3 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 7/2015 English

Course Description

In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic. Beginning with modeling in Maya, we will cover some basic modeling principles before moving into preparing UV's for painting. Painting will take place using 3D Coat, a software package that allows for the rapid texture painting required of many production studios, with final edits taking place in Photoshop. The end result will be a low-rez vehicle that will be usable in most game engines available today.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

What are the requirements?

  • Adobe Photoshop
  • Autodesk's Maya
  • 3d-Coat

What am I going to get from this course?

  • Model and UV a low poly game asset for Mobile Games using Maya
  • Paint great, stylized textures using 3dCoat and Photoshop

What is the target audience?

  • Intermediate to Advanced 3d Artists already familiar with Maya and Photoshop
  • This course is not intended for complete 3d beginners

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to Modeling and UV Unwrapping the Asset with Maya
Download course source files here!
Article
Introduction
Preview
00:29
Modeling Intro
13:27
Modeling the Cockpit
14:38
Blocking in the Underbelly
06:46
Modeling the Wings
11:35
Adding the Engine Compartment
08:27
Modeling the Propellers
04:54
Modeling the Headlights
Preview
08:41
Creating UVs
11:21
Laying out UVs
07:36
Section 2: Texture Painting and Rendering our Game Asset
Introduction
Preview
00:21
Setup for 3D Coat
08:09
Blocking in Colors 01
11:20
Blocking in Colors 02
12:34
Painting the Main Body 01
09:45
Painting the Main Body 02
07:36
Painting the Main Body 03
13:36
Painting the Wings
13:13
Adding Details
08:41
Painting the Cockpit
Preview
04:26
Photoshop Adjustments
05:45
Rendering and Course Wrapup
03:08
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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