Learn to Model a Speedboat in 3ds Max and Render in KeyShot

Explore the basics of modeling a game asset and learn to create an impressive presentation!
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34 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 21
  • Length 4.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2015 English

Course Description

In this series we're going to create a hydroplane speedboat using mostly splines and polygons. We'll examine the references/schematics so that we have examples to follow from and then we'll jump into creating the parts of the model using splines as our foundation for shaping the pontoons, fins, and extra back wing. We'll then work on the main body/engine of the hydroplane before unwrapping the model for UVs. We'll also create a quick color map before dropping the model into Keyshot so that we can apply a variety of materials for photo-real renderings.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What are the requirements?

  • Autodesk's 3ds Max
  • Adobe Photoshop or a similar image editing software
  • KeyShot's 3d rendering software

What am I going to get from this course?

  • Learn to model a complex game asset in 3ds Max
  • Utilize KeyShot to create stunning and realistic presentations for your assets

What is the target audience?

  • Beginner-to-Intermediate game artists with an introductory knowledge of 3ds Max and Photoshop

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Modeling the base shapes of the Speedboat
Introduction to the Course
Preview
01:16
Intro to References and Splines
14:02
Shaping the Splines
17:28
Converting to Polygons and Reshaping
17:25
Shaping the Tail Fins
14:47
Shaping the Back Wing
13:04
Shaping the Side Stabilizer
10:12
Section 2: High Poly modeling and refining the shapes
Introduction
Preview
01:12
Adjusting Parts and Creating the Main Hull
Preview
12:00
Connecting Splines to Create the Hull
19:35
Adjusting the Hull and Creating the Air Inflow
13:14
Creating the Engine Cover and Engine
15:04
Creating Adusting the Base Platform
15:32
Creating the Cockpit Window with ShapeMerge
15:53
Section 3: Unwrapping and setting up the model for presentation
Introduction
Preview
01:12
Using Splines to ShapeMerge the Window
14:49
Parts Inventory
15:48
Moving Parts into Position and Rear Stabilizer
14:26
Using Roadkill for Unwrapping the Hull
11:13
Packing the UVs in 3ds Max
12:22
Exporting and Rendering in Keyshot
15:32

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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