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In this series we're going to create a hydroplane speedboat using mostly splines and polygons. We'll examine the references/schematics so that we have examples to follow from and then we'll jump into creating the parts of the model using splines as our foundation for shaping the pontoons, fins, and extra back wing. We'll then work on the main body/engine of the hydroplane before unwrapping the model for UVs. We'll also create a quick color map before dropping the model into Keyshot so that we can apply a variety of materials for photo-real renderings.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
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|Section 1: Modeling the base shapes of the Speedboat|
Introduction to the CoursePreview
Intro to References and Splines
Shaping the Splines
Converting to Polygons and Reshaping
Shaping the Tail Fins
Shaping the Back Wing
Shaping the Side Stabilizer
|Section 2: High Poly modeling and refining the shapes|
Adjusting Parts and Creating the Main HullPreview
Connecting Splines to Create the Hull
Adjusting the Hull and Creating the Air Inflow
Creating the Engine Cover and Engine
Creating Adusting the Base Platform
Creating the Cockpit Window with ShapeMerge
|Section 3: Unwrapping and setting up the model for presentation|
Using Splines to ShapeMerge the Window
Moving Parts into Position and Rear Stabilizer
Using Roadkill for Unwrapping the Hull
Packing the UVs in 3ds Max
Exporting and Rendering in Keyshot
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!