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Learn to Model a Speedboat in 3ds Max and Render in KeyShot

Explore the basics of modeling a game asset and learn to create an impressive presentation!
2.8 (2 ratings)
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36 students enrolled
Created by 3dmotive LLC
Last updated 3/2015
English
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Includes:
  • 4.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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Description

In this series we're going to create a hydroplane speedboat using mostly splines and polygons. We'll examine the references/schematics so that we have examples to follow from and then we'll jump into creating the parts of the model using splines as our foundation for shaping the pontoons, fins, and extra back wing. We'll then work on the main body/engine of the hydroplane before unwrapping the model for UVs. We'll also create a quick color map before dropping the model into Keyshot so that we can apply a variety of materials for photo-real renderings.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who is the target audience?
  • Beginner-to-Intermediate game artists with an introductory knowledge of 3ds Max and Photoshop
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What Will I Learn?
Learn to model a complex game asset in 3ds Max
Utilize KeyShot to create stunning and realistic presentations for your assets
View Curriculum
Requirements
  • Autodesk's 3ds Max
  • Adobe Photoshop or a similar image editing software
  • KeyShot's 3d rendering software
Curriculum For This Course
Expand All 21 Lectures Collapse All 21 Lectures 04:26:06
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Modeling the base shapes of the Speedboat
7 Lectures 01:28:14

Intro to References and Splines
14:02

Shaping the Splines
17:28

Converting to Polygons and Reshaping
17:25

Shaping the Tail Fins
14:47

Shaping the Back Wing
13:04

Shaping the Side Stabilizer
10:12
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High Poly modeling and refining the shapes
7 Lectures 01:32:30


Connecting Splines to Create the Hull
19:35

Adjusting the Hull and Creating the Air Inflow
13:14

Creating the Engine Cover and Engine
15:04

Creating Adusting the Base Platform
15:32

Creating the Cockpit Window with ShapeMerge
15:53
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Unwrapping and setting up the model for presentation
7 Lectures 01:25:22

Using Splines to ShapeMerge the Window
14:49

Parts Inventory
15:48

Moving Parts into Position and Rear Stabilizer
14:26

Using Roadkill for Unwrapping the Hull
11:13

Packing the UVs in 3ds Max
12:22

Exporting and Rendering in Keyshot
15:32
About the Instructor
4.4 Average rating
2,284 Reviews
41,026 Students
113 Courses
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3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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