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Learn to Digitally Paint and Texture a Stylized Creature

Learn the exciting process of painting your 3d monsters as we cover how to texture this stylized creature!
4.5 (11 ratings)
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279 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
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  • 3.5 hours on-demand video
  • 2 Articles
  • Full lifetime access
  • Access on mobile and TV
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What Will I Learn?
Using Photoshop, ZBrush, Maya, xNormal, and 3D-Coat, learn to create stunning textures for this stylized creature
Paint detailed characters for games with the popular stylized look
Learn how to present your 3d characters and creatures for portfolio renders
View Curriculum
  • Photoshop, ZBrush, Maya, xNormal, and 3D-Coat - though many of the techniques could be applied to other software variants

In this course, we will be learning the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

Who is the target audience?
  • This course is designed for Intermediate to Advanced 3d Artist who already have a strong understanding of 3d, UVs, and texture creation
  • This course is not intended for absolute beginners to 3d
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Curriculum For This Course
Expand All 27 Lectures Collapse All 27 Lectures 03:43:43
Course Introduction and Baking our Maps
9 Lectures 01:22:53
Download Course Files Here!

Setup for Texture Baking

Texture Baking

Texture Baking Continued

3D Coat Overview

Painting the Basecoat

Breaking the Model Apart More

Starting the Head Paint
Primary Texturing Pass
8 Lectures 01:11:28

Blocking in the Head

Head Painting

Head Painting Refinement

Painting the Torso

Focusing in on Focal Points

Texture Polish and Refinement
10 Lectures 01:09:24

Painting the Arm Wraps

Painting the Hands

Painting the Metal Jaw

Painting the Belt

Refining the Wings

Final Adjustments

Portfolio Presentation and Final Wrapup

Bonus Lecture: Further Learning with 3dmotive
About the Instructor
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41,087 Students
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High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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