Learn to Create Quick-Time and Matinee Events in UE4

Explore the principles of creating custom animations and matinees and set them up inside of Unreal 4
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78 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 23
  • Length 3.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 1/2016 English

Course Description

In this course, we'll dissect the process for creating Quick Time Event driven animations in Maya. After exploring the fundamental needs of basic character locomotion and interaction, we'll prepare and export our animations to Unreal 4. Within UE4 we'll set up a playable environment where the characters will move from player control to executing QTE driven animations based on player input following on screen button notifications. Upon finishing this two volume series you'll have a better understanding of the Maya to UE4 animation process, Blueprints, Events and Matinee, pHAT and setting up keyframe to ragdoll execution.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Matt Tardiff has worked as an animator on various projects from cartoons to video games. A few years ago he jumped in the adventure that is freelance and the academic world. At Full Sail University in Winter Park, Florida, he jumps on tables, topples over cabinets and uses props, reference, Maya, UE4 and straight keyframe techniques to help future animators learn how to utilize both art and tech to bring their creations to life in the engine. He also works as an animator/director etc. under his own company, Hummingbird and the Lotus. We're currently working on a Metroidvania PC titled Run Lulu Run to be released in 2016.

What are the requirements?

  • Autodesk's Maya
  • Epic's Unreal 4

What am I going to get from this course?

  • Learn to create quick-time events in UE4
  • Build matinees and cut-scenes in Maya and set them up in Unreal 4

What is the target audience?

  • Intermediate to Advanced game designers and animators
  • Students with a strong understanding of animation and are comfortable with UE4

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to Matinee Setup
Download Course Files Here!
Article
Introduction to the Course
Preview
01:11
Breaking Down the Idle
03:36
Discussing the Animations
08:49
Refining the Animations
10:43
Exporting from Maya
12:14
Initial UE4 Setup
11:38
Understanding Jump Mechanics
Preview
08:48
Event Graph Basics
17:12
Section 2: Refining the Matinee Events and Dismemberment
Introduction
Preview
00:29
Animation Revisit
02:49
UE4 Review
12:05
Introduction to Matinee Setup
10:02
Matinee Triggers
02:57
Matinee QTE Setup
15:12
Matinee Event Example
08:11
Matinee Events Intro
14:57
More Matinee Events
09:19
Refining Matinee Events
09:56
QTE Polish Overview
Preview
07:44
Refining QTE Polish
16:18
Dismemberment Basics
17:29
Dismemberment Refining and Course Wrapup
19:38

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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