Learn to Create a Pile of Assets in 3ds Max with MassFX

Learn to use MassFX to simulate gravity on simple objects that looks natural and emulates real-world physics!
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25 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
$20
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  • Lectures 7
  • Contents Video: 1 hour
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 3/2015 English

Course Description

In this course, we're going to jump into using MassFX to create a bone pile in 3ds Max. We'll use MassFX to set up animations simulating gravity on simple objects with general parameters and still end up with a bone pile that looks natural and based on real-world physics. Objects will interact with each other under specific parameters and will then collide with the 'ground' and spread out into a pile that not only looks great but saves the 3D artist from having the tedious task of hand-placing each and every individual object into a pile and still make it look good. We'll examine dynamic versus kinetic versus static bodies and the way gravity affects each and then in our final example.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What are the requirements?

  • Autodesk's 3ds Max
  • Sample meshes are provided, but can work on any similar 3ds Max assets

What am I going to get from this course?

  • Build a convincing pile of objects using MassFX in 3ds Max
  • Use 3ds Max to simulate gravity on 3d objects for games or film

What is the target audience?

  • Intermediate-to-Advanced users who are familiar with the 3ds Max interface
  • 3ds Max students who are interested in this unique approach to placing assets using physics instead of by hand

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Learning MassFX with 3ds Max
Introduction
Preview
01:17
Setting Up Mass FX
Preview
08:33
Creating Dynamic Body Animation
Preview
15:42
Using Dynamic Bodies with Kinectic Bodies
16:35
Creating the Bone Pile
09:15
Setting Parameters for Bone Interactions 01
10:21
Additional Parameters and Final Assembly Polish
09:53

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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