Learn to Build Wood Shaders with Substance Designer
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Learn to Build Wood Shaders with Substance Designer

Learn how to create a procedural wood texture in substance designer
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1 student enrolled
Created by 3dmotive LLC
Last updated 7/2017
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 4.5 hours on-demand video
  • 2 Articles
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create wood in Substance Designer
  • Properly create textures using the PBR workflow
  • Make a procedural texture in Substance
  • Render a texture in Marmoset Toolbag 3
View Curriculum
Requirements
  • Students will need access to Substance designer and Marmoset toolbag 3
  • Adobe Photoshop or a similar image editing program
Description

In this tutorial we will be covering how to create multiple procedural wood textures in Substance Designer. To start, we will go over how to create a proper normal, diffuse, roughness and metallic map shader networks for our base wood using the PBR texturing workflow. From there, we will learn how to create a painted version of our wood in the same network while still keeping everything procedural. Once everything is looking good, we will render our final texture in Marmoset Toolbag 3 as we make some nice screenshots for our portfolio. With the Marmoset environment setup, we will then revisit our network and begin working on our birch tree bark texture. With this, we will be learning how to expose parameters within substance so that you can quickly change the look of your texture with just a few sliders. There's a lot of Substance goodness to absorb here, so don't miss this one!

More about the Instructor:

Emiel Sleegers is 20 years old and originally from The Netherlands, currently located in the UK. He's a 3d environment artist working in the game industry and has worked for companies like Playground Games and ubisoft with so far one announced title on his name named: Forza Horizon 3 with another title on the way. He's a self taught artist who on one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.

Who is the target audience?
  • Anyone that already has a basic understanding of substance designer and the PBR texturing workflow
  • Anyone who wants to have a more in-depth knowledge of texture creation in Substance Designer
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Curriculum For This Course
20 Lectures
04:22:41
+
Introduction to the Basics of our Shader
11 Lectures 02:21:43
Download Source files here!
00:04


Begin Creating the Height map
18:53

Tweaking Textures for the Height map
19:29

Building More of the Height map Network
18:18

Optimizing the Height map
15:41

Starting the Base Color
18:31

Building the Base Color Network
09:49

Tweaking the Base Color Nodes
11:48

Starting the Roughness Map
19:22

Adding the Finishing Touches
08:25
+
Refining and Polishing our Shader
9 Lectures 02:01:01

Starting the Paint Normal Map
19:35

Finishing the Paint Normal Map
19:41

Starting the Paint Diffuse Map
19:17


Creating the Procedural Workflow
14:10

Begin with the Final Bark Polish
19:58

Finish the Final Polish
18:04

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
3,386 Reviews
47,110 Students
118 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!