Learn to Build Snow Shaders with Substance Designer
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Learn to Build Snow Shaders with Substance Designer

Use Substance to create the shaders needed for a winter environment in Unreal 4
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
5 students enrolled
Created by 3dmotive LLC
Last updated 7/2017
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 5 hours on-demand video
  • 2 Articles
  • 3 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Setup Shaders with Displacement in Unreal
  • Create Snow Textures in Substance Designer
  • Merge Maps in Substance Designer
View Curriculum
Requirements
  • Students will need access to Substance Designer and Unreal Engine
  • Adobe Photoshop or a similar image editing program
Description

In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer. To start, we will be hopping on the internet to grab some reference to guide us towards the final result. From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well. This will allow us to have a better grasp behind how each graph will be constructed.

Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine. Next, we will begin the process of building the graph for our second snow texture. With that graph complete, we will repeat the process of exporting and importing from Substance Designer to Unreal as we start the building of our environment materials. To wrap things up, we will build out our environment set and add some simple assets to help populate the landscape before creating our final renders.

More about the Instructor:

Philipp Schmidt graduated as a 3D Artist from Germany, and has worked as a freelance Artist on numerous unannounced projects and at Crytek on "The Climb". In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is.

Who is the target audience?
  • Anyone interested in Environment and Texture art
  • Intermediate Substance Design users who want to expand their knowledge of the software
  • Students who want to learn setting up Substance Shaders in Unreal
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Curriculum For This Course
35 Lectures
05:13:21
+
Intro to the Basic Shader Setup
11 Lectures 01:40:45
Download Source Files Here!
00:04


Snow References and Substance Tour
08:19

Creating the Base Soft Snow
14:01

Creating additional Snow Details
14:19

Creating the main Puffy Snow
14:16

Creating the Final Puffy Snow
07:56

Creating the Base Rough Snow
09:43

Creating the Final Rough Snow
09:59

Creating the Final Outputs
09:43

Testing in Unreal
11:27
+
Detailing and Refining the Shader
14 Lectures 02:14:45

Looking for References and Setup
08:58

Creating the Base Wave
10:50

Warping the Base Wave
08:58

Adding Noise to the Shape
10:40

Blending Noise together
09:26

Building the Assembly Road
09:55

Adding Detail to the Snow
11:56

Blending the Snowball Effect in
09:26


Adding Surface Detail and Blending
09:09

Finishing the Height map
09:38

Creating the Albedo
11:13

Exporting to Unreal
11:50
+
Setting up the Shader in Unreal
10 Lectures 01:17:54

Merging Maps
05:51

Setting up Unreal Engine
09:42

Creating the Basic Shader
09:23

Setting up the Base Color Input
09:04

Connecting and commenting Shader Inputs
10:15


Applying the Shader to the Landscape
10:40

Adding some Basic Foliage
12:49

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
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47,039 Students
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