
Build an environment from scratch in Unreal Engine 4 using marketplace assets. Place foliage, rocks, and distant mountains, then set up lighting and post effects for final beauty shots.
Create the forest floor in unreal engine 4 by building a level, using a plane with a master material and displacement, and painting diffuse and gravel textures.
Build an outdoor environment in Unreal Engine 4 by placing base assets, stones, pillars, statues, and a fountain, then set the sky and camera angles.
Finish placing base assets in an outdoor Unreal Engine 4 environment by blocking out hawks, adjusting camera angles, painting textures, and refining displacement and lighting for a cohesive scene.
Place rocks of varying sizes and orientations in Unreal Engine 4, refine with lighting and tessellation for a realistic outdoor environment, then paint gravel and grass to finalize foliage.
Set up foliage in Unreal Engine 4 by painting ground cover and trees, adjusting density, scale, and opacity, and fading elements for realistic variation and lighting compatibility.
Finish setting up foliage in unreal engine 4 by placing, painting, and tuning density, masks, and shadows to craft dense, realistic outdoor scenes.
Create a new environment in Unreal Engine 4 from scratch, then paint and place final sets, and close off the scene to avoid a white, endless void.
Paint base foliage on the main plane, place trees manually for concise layouts, adjust density, and refine outer edges to craft a believable outdoor environment in Unreal Engine 4.
Place foliage with logical, well-spaced grasses, flowers, and bushes to build a believable outdoor environment in Unreal Engine 4. Refine density, scale, and distance fade with lighting and post effects.
Place outside mountains and cliffs in Unreal Engine 4, using a scaled plane as a mountain, add parallax distance, rotate copies for variation, and manage clipping and lighting.
Place final props in an outdoor Unreal Engine 4 scene, organize assets into base sets and flow folders, and refine placement from large to small with snapping and rotation.
Refine scene object placement by duplicating and scaling assets, pruning foliage, and balancing occlusion, lighting, and camera angles to create a polished outdoor Unreal Engine environment.
Refine your outdoor Unreal Engine 4 scene by setting up lighting and post effects. Polish base assets and foliage and prepare final assets for beauty shots.
Set up outdoor lighting in Unreal Engine 4 using a skylight for overall illumination, a directional light, warm orange tint, reflection capture, movable lighting, and turning off static lighting.
Refine outdoor lighting in Unreal Engine 4 by balancing indirect lighting, skylights, and directional light; adjust bloom, shadows, and exponential height fog for a warm, blue atmosphere.
Create a pollen particle system in Unreal Engine 4 by building a material, adjusting base color and alpha, and configuring spawn area, lifetime, and size.
Explore post effects in Unreal Engine 4, including white balance, color grading with LUT, contrast, bloom, exposure, and lens flare, via a post process volume.
Learn to refine an outdoor Unreal Engine 4 scene by tuning post effects, including ambient occlusion, screen space reflections, exposure, motion blur, and water reflections, to enhance realism.
Explore color grading and final presentation in Unreal Engine 4 by applying post-processing, adjusting brightness and contrast, using LUTs, and rendering cinematic screenshots.
In this course we will create a game level from scratch using Unreal Engine 4. This course will all be about level design,lighting and rendering of a scene. We will be using free packs from the Unreal Marketplace for our level.There are many topics we will address in this course. First we will go over some of the basics of the UI, to include the location of all our windows and assets and how to do basic functions within the UI.
We will also be creating a simple terrain out of a mesh and we will use vertex painting on that to blend multiple materials together to get a realistic looking forest type ground. We will then setup all the foliage with the Unreal foliage painter, where we can setup different settings like scale, position, and rotation variation. Lastly, we will then paint all of our foliage on out terrain.
We will then place our objects - going from big objects to small which will be a fairly straight forward process, but we will be discussing the best and most logical places to place them. We will create our entire scene around a few camera angles so that we can get the best possible result from our final screenshots - but of course we will also make sure that the level is playable. After all that is done, we will finish by building the lighting of our scene where we will setup our sun light, reflection spheres, and tweak all our lighting settings. We will also be using post effects to change the visual look of our scene to our liking and to make everything look a bit more realistic. To wrap up the course, we will cover how to take screenshots ready to be used in your portfolio.
More about the Instructor:
Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.