Learn to Animate a Quadruped Run Cycle in Maya for Games
3.3 (3 ratings)
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Learn to Animate a Quadruped Run Cycle in Maya for Games

Understand how to effectively setup and animate a 4-legged animal!
3.3 (3 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
72 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 2.5 hours on-demand video
  • 2 Articles
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Setup references for your animation
  • Blockin and frame poses
  • Edit animation curves
  • Build and polish animations
  • Understand animation timing
View Curriculum
Requirements
  • Autodesk's Maya
Description

In this course, we will be animating a quadruped run cycle for a video game from scratch. We will start by setting up the reference plane for the in-game speed, followed by blocking all the main poses with appealing shapes that can be read from any angle of view. From there, we will start to work with the timing to make those poses fit on the correct frames, and progressive. We will then add in-betweens as we continue to adjust the timing. It is going to be a progressive refining process, and we will be moving around a lot between the animation controllers as we refine the motion. We will also work with some variation in speed, dynamic arcs, follow through, and how to correct address the feeling of weight for the character. During this final polish stages, we will begin working on the core of the body, and edit that as we begin to edit and tweak the motion of the secondary elements. To wrap things up, we will be covering a quick trick to make the animation look more organic by using animation layers on certain parts of the character.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Thiago is a freelance character artist an animator currently located in Paris, France. He graduated from the University of Sao Paulo with a degree in Architect and Urban Planning, and also attended Animation Mentor. He has worked on various projects in recent years including some with Brain Corps Entertainment, Ossian studios, Swordtales, and the Dota2 Workshop.

Who is the target audience?
  • Those looking to understand the realm of animal and non-bipedal animation
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Curriculum For This Course
14 Lectures
02:20:40
+
Animating a Quadruped Run Cycle in Maya
14 Lectures 02:20:42
Download Course Files Here!
00:06




Creating Breakdown Poses
11:56

Timing
17:00

Adding Overlap
17:23

Refining the Legs
19:40

Secondary Tail Motion
09:26

Secondary Ear Motion
11:39

Secondary Motion Extras
08:39

Polish Pass
19:21

Animation Layers and Course Wrapup
11:51

Bonus Lecture: Further Learning with 3dmotive
00:20
About the Instructor
3dmotive LLC
4.3 Average rating
3,386 Reviews
47,130 Students
118 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!