Learn to Animate a Quadruped Run Cycle in Maya

Understand how to effectively setup and animate a 4-legged animal!
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46 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 14
  • Length 2.5 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 3/2016 English

Course Description

In this course, we will be animating a quadruped run cycle for a video game from scratch. We will start by setting up the reference plane for the in-game speed, followed by blocking all the main poses with appealing shapes that can be read from any angle of view. From there, we will start to work with the timing to make those poses fit on the correct frames, and progressive. We will then add in-betweens as we continue to adjust the timing. It is going to be a progressive refining process, and we will be moving around a lot between the animation controllers as we refine the motion. We will also work with some variation in speed, dynamic arcs, follow through, and how to correct address the feeling of weight for the character. During this final polish stages, we will begin working on the core of the body, and edit that as we begin to edit and tweak the motion of the secondary elements. To wrap things up, we will be covering a quick trick to make the animation look more organic by using animation layers on certain parts of the character.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Thiago is a freelance character artist an animator currently located in Paris, France. He graduated from the University of Sao Paulo with a degree in Architect and Urban Planning, and also attended Animation Mentor. He has worked on various projects in recent years including some with Brain Corps Entertainment, Ossian studios, Swordtales, and the Dota2 Workshop.

What are the requirements?

  • Autodesk's Maya

What am I going to get from this course?

  • Setup references for your animation
  • Blockin and frame poses
  • Edit animation curves
  • Build and polish animations
  • Understand animation timing

What is the target audience?

  • Those looking to understand the realm of animal and non-bipedal animation

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Animating a Quadruped Run Cycle in Maya
Download Course Files Here!
Article
Introduction
Preview
00:44
Scene Setup
Preview
04:38
Creating Key Poses
Preview
07:59
Creating Breakdown Poses
11:56
Timing
17:00
Adding Overlap
17:23
Refining the Legs
19:40
Secondary Tail Motion
09:26
Secondary Ear Motion
11:39
Secondary Motion Extras
08:39
Polish Pass
19:21
Animation Layers and Course Wrapup
11:51
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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