Learn the "Hand-Painted" texturing style for video games

How to texture weapons and assets for your game props in the classic hand-painted texturing style!
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23,837 students enrolled
Instructed by 3dmotive LLC Design / Game Design
$30
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  • Lectures 27
  • Contents Video: 5.5 hours
    Other: 0 mins
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 10/2013 English

Course Description

Join over 23,000+ students in Udemy's #1 Game Art and Hand Painted Texturing course.

In this tutorial, we'll show you the creation process for modeling and texturing low poly weapons, with a strong emphasis on hand-painted texture maps. We'll start by modeling a sword in Maya, show the unwrapping process, and take you step-by-step through creating the hand-painted stylized textures for both a sword and a shield asset.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


About the Instructor:

Tyson Murphy attended the animation program at Brigham Young University. He's since worked for Disney Interactive (Avalanche), Chair Entertainment, and currently works as a Senior Character Artist on World of Warcraft for Blizzard Entertainment.

What are the requirements?

  • Adobe Photoshop
  • Maya is helpful, but not mandatory to follow along when painting

What am I going to get from this course?

  • Learn the basics of modeling and unwrapping a low poly sword
  • Learn the fundamentals of creating beautiful "hand-painted" textures in Photoshop

What is the target audience?

  • Absolute beginners who have an interest in texturing game props with the hand-painted style
  • Beginners to Maya
  • Beginners to Photoshop
  • Anyone interested in learning the basics of prop modeling and texturing

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Modeling and Unwrapping the Sword
Download Course Files Here!
Article
01:20

Source files for the course

Modeling the Blade
Preview
06:16
Adding Depth to the Blade
10:12
Finishing up the Blade Model
07:00
Modeling the Hilt
06:31
Modeling the Handle
11:50
Final Adjustments to the Model
05:26
Unwrapping the Sword 1
18:52
Unwrapping the Sword 2
16:03
Adding the Shield to the UVs
06:52
Section 2: Texturing the Sword
Preparing for Painting
Preview
09:36
Hand Painting the Blade
23:14
Painting the Blade's Detail
16:23
Backside of the Blade
23:03
Painting the Hilt
19:53
Painting the Handle
16:52
Continuing Painting
Preview
13:12
Sword's Final Details
18:13
Section 3: Texturing the Shield
Hand Painting the Shield 1
22:04
Hand Painting the Shield 2
17:42
Hand Painting the Shield 3
14:53
Hand Painting the Shield 4
13:32
Hand Painting the Shield 5
19:19
Completing the Shield Texture
Preview
05:59
Adjusting the Resolution / Conclusion
04:23
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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