Learn Substance Designer for Texturing Game Assets
4.2 (12 ratings)
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165 students enrolled
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Learn Substance Designer for Texturing Game Assets

Create a Procedural Brick Wall from Start-to-Finish and Learn to Create Materials with Substance Designer!
4.2 (12 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
165 students enrolled
Created by 3dmotive LLC
Last updated 12/2016
English
Current price: $10 Original price: $30 Discount: 67% off
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Includes:
  • 4 hours on-demand video
  • 2 Articles
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Texture creation in Substance Designer
  • Understand PBR texture creation workflow
  • How to create a proper heightmap, normal map, roughness map, and metallness map
  • Rendering a high quality texture in Marmoset Toolbag 2
View Curriculum
Requirements
  • Substance Designer
  • Marmoset Toolbag 2 or higher
Description

In this course we will go over in-depth on how to create a procedural brick wall in Substance Designer 5. We will go over on how to create a base height map that has a sculpted feel to it, and after that we will move on to creating a normal map which enhances the heightmap and also makes the bricks look realistic and organic. Once that is done we will create a color mask from out heightmap and use that mask to have multi colored bricks.

After, we'll start to build up our diffuse map by stacking up layers of dirt and details and we will finish it off by creating a mossy effect in between and overgrowing the bricks. Once everything is finished we will create the roughness and metallic map and we will wrap up this course by polishing the final texture and rendering everything in Marmoset Toolbag 2.

More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Who is the target audience?
  • Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating fast, flexible and high quality textures.
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Curriculum For This Course
18 Lectures
03:45:56
+
Overview of the Interface and Understanding Normal and Heightmaps
8 Lectures 01:33:17
Download Course Materials Here!
00:04


Reference Overview
11:39

Starting the Height Map
19:13

Finishing the Height Map
13:43

Starting the Normal Map
13:54

Continuing to Refine the Normal Map
19:16

Finishing the Normal Map
14:36
+
Refining our Materials and Finalizing Details
10 Lectures 02:12:42

Creating the Diffuse Masks
12:44

Creating the Base Diffuse Colors
17:09

Detailing the Diffuse
19:01

Refining the Diffuse
17:06

Finishing the Diffuse Details
19:51

Creating the Metallic and Roughness Masks
16:26

Final Polish and Render, and Course Wrapup
14:10


Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
3,386 Reviews
47,133 Students
118 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!