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Learn the Basics of Blueprints in Unreal 4

Understand how to add action items in UE4 for game design like moving doors, toggling lights on and off, and more!
3.7 (9 ratings)
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158 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
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  • 1 hour on-demand video
  • 2 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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In this course, Kyle Horwood will go over an introduction of blueprints inside of UE4. Using the level provided, he will be utilizing level blueprints within UE4 to create toggleable lights that when active allow a door within the level to open. In addition, he will be using Blueprint Classes to create a locked door that needs a key to open, and use the UMG features within UE4 to create a HUD to let us know if the player has the key.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Since graduating university in 2012, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modelling, sculpting, texturing, and video game design.

Who is the target audience?
  • Beginner to Intermediate game designers ready to learn how to create action items inside of Unreal 4
  • Students with a base understanding of UE4
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What Will I Learn?
Learn to create Blueprints in UE4
Learn to open doors, Toggle Lights, Pickup doors, and more in UE4
View Curriculum
  • Epic's Unreal 4
Curriculum For This Course
Expand All 11 Lectures Collapse All 11 Lectures 01:10:27
Learning Blueprints with Unreal 4
11 Lectures 01:10:30

Moving a Door in Blueprints

Creating the Key Pickup

Creating the Key HUD

Creating the Door Class

Finishing Touches and Course Wrapup

Bonus Lecture: Further Learning with 3dmotive
About the Instructor
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