Learn the Animation Pipeline for Game Characters in Unreal 4
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Learn the Animation Pipeline for Game Characters in Unreal 4

Take your animated characters from Maya - to moving around in your level in Unreal Engine 4
0.5 (1 rating)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
31 students enrolled
Created by 3dmotive LLC
Last updated 7/2017
English
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Current price: $10 Original price: $30 Discount: 67% off
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Includes:
  • 5 hours on-demand video
  • 2 Articles
  • 4 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Import characters into Unreal Engine 4
  • Set up character Blueprints to accept input
  • Understand basic animation systems in the Unreal Engine
  • Share animation scripting between characters
  • Set up advanced features like IK and head look-at
View Curriculum
Requirements
  • Students will need to know how to make basic character rigs in your 3d animation package of choice
  • The course uses Maya - but if you are familiar with rigging in another software package you'll still be able to follow along
  • Access to Unreal 4
Description

In Animation Pipeline in UE4, Chad Morgan will giving a comprehensive overview of all things animation in Epic's Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. We’ll cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, we’ll discuss concepts such as applying additive animations and setting up state machines. We’ll add extra features like ik systems, head look-at systems, other procedural animation systems.

More about the Instructor:

Chad Robert Morgan used his veteran’s benefits he earned from his tour in the US Navy to go to Sonoma State University where he earned his bachelors degree in Computer Science. He got his first job in the industry right after graduation with LucasArts where he learned how to rig characters in SoftImage and Maya, as well as how to apply his programming knowledge with MEL. Chad has worked in both film and games for nearly 20 years. Currently he runs his own company which published its first mobile game, The Last Rite – Endless Nightmare, as well as working at Whitemoon Dreams, the makers of WarMachine:Tactics and Starblood Arena.

Who is the target audience?
  • Anyone interested in learning how to make characters animate in the Unreal Engine
  • Character riggers and animators
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Curriculum For This Course
32 Lectures
05:13:52
+
Setting up our Character for Import
9 Lectures 01:12:24
Download Source Files here!
00:04


Preparing Character for Export
11:48

Importing Character into Unreal
06:27

Persona and Migrating Characters
08:23


Sharing Skeletons
07:39

Sockets
11:46

Exporting and Importing Animations
15:00
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Blending Animations and setting up Functions in Unreal
7 Lectures 01:18:41

Retargeting
18:10

Blendspaces
09:43

Additive Animations
19:41

Blueprint Concepts
03:32

Variables and Functions
18:33

Casting Comments and Collapsing
08:10
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Section 3
8 Lectures 01:28:01

Setting up our Character Pawn
09:53

Setting up Navigation
08:52

Setting up Aiming
11:03

Intro to State Machines
12:34

Advance State Machines
19:18

Randomizing Animations
14:11

Hooking up the Pawn
11:02
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Section 4
8 Lectures 01:14:49

Child Anim Blueprints
04:58

Using Structs in Anim Blueprints
17:50

Sub Anim Graph and Post Processing
11:21

Arm IK
18:16

Skeletal Controls
18:05

Conclusion
02:49

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
3,409 Reviews
47,248 Students
118 Courses
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3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!