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In this course, Emiel Sleegers is going to be covering the full workflow of how to build a modular warehouse environment scene using both Maya and CryEngine. Here he will be teaching topics ranging from the initial planning phase and breakdown of a concept to determine the modular pieces needed, to the creation of set models and tileable textures, as well as the final stages of getting your models and textures into CryEngine. Finally, we'll cover the process of actually building the environment set and bringing it all together, and move on to creating lights for your final render.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.
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|Section 1: Modeling and Unwrapping the Objects|
Introduction to the Course
Breaking Down the Concept
Modeling the Windows
Modeling the Beam
Modeling the Ceiling
Modeling the Wall
Creating the Brick and Contrete Textures
Creating the Rust and Metal Textures
Creating the Ceiling Texture
Creating the Decals
Unwrapping the Models
|Section 2: Exporting to CryEngine and setting up the assets|
Exporting the Meshes
Exporting the Textures
Importing the Meshes
Setting Up the Modular Pieces
|Section 3: Scene Assembly and Building the Scene|
Lighting the Set
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!