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Learn Modular Level Building for CryEngine with Maya

Learn to create a warehouse environment for games using the modular workflow!
4.4 (28 ratings)
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1,543 students enrolled
Created by 3dmotive LLC
Last updated 4/2015
  • 4 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion

In this course, Emiel Sleegers is going to be covering the full workflow of how to build a modular warehouse environment scene using both Maya and CryEngine. Here he will be teaching topics ranging from the initial planning phase and breakdown of a concept to determine the modular pieces needed, to the creation of set models and tileable textures, as well as the final stages of getting your models and textures into CryEngine. Finally, we'll cover the process of actually building the environment set and bringing it all together, and move on to creating lights for your final render.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Who is the target audience?
  • Intermediate-to-advanced 3d artists interested in learning to build a modular scene for games
  • This class is gear for those already familiar with basic asset modeling in Maya
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What Will I Learn?
Learn to build a modular warehouse environment using Maya and CryEngine
Build and Light a scene inside of CryEngine
Setup the scene for your final renders
View Curriculum
  • Autodesk's Maya
  • CryEngine
  • Adobe Photoshop
Curriculum For This Course
Expand All 21 Lectures Collapse All 21 Lectures 04:09:22
Modeling and Unwrapping the Objects
11 Lectures 02:18:49
Introduction to the Course

Breaking Down the Concept

Modeling the Windows

Modeling the Beam

Modeling the Ceiling

Modeling the Wall

Creating the Brick and Contrete Textures

Creating the Rust and Metal Textures

Creating the Ceiling Texture

Creating the Decals

Unwrapping the Models
Exporting to CryEngine and setting up the assets
5 Lectures 40:49

Exporting the Meshes

Exporting the Textures

Importing the Meshes

Setting Up the Modular Pieces
Scene Assembly and Building the Scene
5 Lectures 01:09:44

Scene Assembly

Placing Decals

Lighting the Set

Final Compositing
About the Instructor
4.4 Average rating
2,278 Reviews
40,982 Students
113 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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