Learn Modular Environment Building for Games with Blender
4.6 (38 ratings)
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Learn Modular Environment Building for Games with Blender

Build game-ready environment models for amazing level designs!
4.6 (38 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
445 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Price: $40
30-Day Money-Back Guarantee
Includes:
  • 6.5 hours on-demand video
  • 2 Articles
  • 5 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn how to design and build modular environment sets
  • Understand core modeling and texturing principles
  • Learn to prepare and optimize models for a game engine
View Curriculum
Requirements
  • Blender
  • Unity
Description

In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chapters you’ll examine:

1). Polygonal modelling techniques for building complex shapes and designs

2). NGons and topology optimization for enhancing and refining your meshes

3). Smooth shading and UV Seams for creating good looking meshes and texture designs

4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow

5). Model exporting for game engines, to help bring your models to life inside a real-time game engine

By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Who is the target audience?
  • This course is intended for students, hobbyists, professionals, and Blender users seeking to create game assets for Unity
  • This course is not intended for beginners or those completely new to 3d modeling
Compare to Other Blender Courses
Curriculum For This Course
70 Lectures
06:24:34
+
Introduction to Modeling and Basic Engine Setups
14 Lectures 01:08:25
Download Course Files Here!
00:04


Course Overview
05:51

Blender Preferences
06:14

Customizing the Interface
05:56

Maya Style Controls
03:59


Test Export to the Unity Game Engine
06:12

Testing in Unity
04:45

Fixing Keyboard Shortcuts
03:32

Starting the Straight Section
05:47

Using the Mirror Modifier
06:17

Creating the Floor Trim
06:07

Floor Extrusions
04:38
+
Refining our Modular Pieces
14 Lectures 01:21:35

Modeling the Handrail
08:20

Modeling Handrail Attachments
08:25

Smooth Shading and Sharp Edges
05:51

Layers and Duplication
03:45

Starting the End Section
04:43

Completing the End Section
08:40

Starting the Cross Section
04:48


Building the Cross Section Opening
04:58

Completing the Cross Section
06:46

Cross Section Handrail
08:13

Loop Tools
04:13

Conclusion
02:55
+
UV Unwrapping and Texturing our Modular Set
14 Lectures 01:21:01

Planning to Unwrap
04:06

Linked Selection
05:10

Separating Meshes
04:38

Unwrapping
05:24

UV Editor
06:56

Building UV Islands
06:58

UV Layouts
07:30

Building a Door Prop
07:38

Creating Materials
07:45

Modeling from a Texture
06:21

Modeling and UVs
04:44

Texture Baking
11:15

Conclusion
01:36
+
Painting Textures with Photoshop
12 Lectures 01:17:32

Configuring Blender for Texture Painting
04:29

Creating a Base Layer
06:40

2d Texture Painting
06:06

3d Texture Painting
05:25

Painting from Textures
08:43

Starting with the Stencil Brush
06:35

Configuring Stencil Brush Controls
08:00

Painting the Walls
08:34

Painting the Floors
08:09

Layered Painting
05:36

Flattening Layers and Conclusion
08:11
+
Refining Materials and Engine Building and Lighting in Unity
16 Lectures 01:16:03

Preparing to Bump Map
03:36

Bump Painting
05:33

Bump Texture Painting
04:25

Starting the Curved Piece
04:22

Creating a Bend
04:50

Exporting to FBX
07:06

Importing to Unity
05:13

Configuring Materials
03:19


Organization
04:50

Base Illumination
05:27

Creating Lights
07:15

Lightmapping
04:59

Image Effects and Course Conclusion
06:38

Bonus Lecture: Further Learning with 3dmotive
00:20
About the Instructor
3dmotive LLC
4.3 Average rating
3,613 Reviews
48,789 Students
118 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!