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In this course, we're going to be exploring the process of modeling and hand painting a rickety old cabin! We'll start off by reviewing the concept art and blocking out some base shapes, and from there jump into the wonderful world of UV unwrapping. Next, we'll be taking a look at the different stone, metal, and wood surface types we'll be painting, discuss and decide where we can save some texture resolution by sharing UV space, and then get moving on bringing the texture and visual look and feel of this low-poly cabin to life!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. Zbrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.
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|Section 1: Modeling the Assets|
Download Course Files Here!
Blocking out the Forms
Modeling the Pillar
Modeling the Foundation
Building the Door Frame
Modeling the Wood Supports
Modeling the Shingles
Modeling the Shingles 02
Modeling the Window Frame
Modeling the Sign
|Section 2: Painting Stone, Wood, Shingles, and Bricks|
Painting Stone 02
Painting Wood Timelapse
Viewing Progress in MarmosetPreview
Painting the Shingles
Painting the Brick Wall
Painting the Brick Wall Timelapse
|Section 3: Painting Metal and Stone, Polishing the Textures, and Final Presentation|
Painting Metal 01
Painting Metal 02
Painting the Metal 03
Painting Metal 04
Painting the top Shingles
Adjusting the Shingle Colors
Painting the Stone StepsPreview
Painting the Final Metal
Creating a Basic Alpha
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!