In this course, instructor Prantik Madhukalya gives us a comprehensive look at his process for animating a non-humanoid creature. Here he will cover some basic rig functionality, scene layout, as well as walk through the layout, blocking, and polish stages of the animation process.
The pre-rigged character is also available as part of the course for you to practice with! (Students - please look under Section 1 / Lecture 1 downloads for the character to use with the lesson.)
More about the Instructor:
Prantik Madhukalya is a professional character animator currently living in Mumbai and working on Various Animated Series and DVD films. He holds a Bachelors in Animation and Multimedia from Picasso Animation College with Centennial College collaboration and has a skill set that includes 3D character animation, classical 2D animation, storyboard creation, Rigging, Skinning, and Hair/Fur systems.
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!