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In this course, instructor Prantik Madhukalya gives us a comprehensive look at his process for animating a non-humanoid creature. Here he will cover some basic rig functionality, scene layout, as well as walk through the layout, blocking, and polish stages of the animation process.
The pre-rigged character is also available as part of the course for you to practice with! (Students - please look under Section 1 / Lecture 1 downloads for the character to use with the lesson.)
More about the Instructor:
Prantik Madhukalya is a professional character animator currently living in Mumbai and working on Various Animated Series and DVD films. He holds a Bachelors in Animation and Multimedia from Picasso Animation College with Centennial College collaboration and has a skill set that includes 3D character animation, classical 2D animation, storyboard creation, Rigging, Skinning, and Hair/Fur systems.
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|Section 1: Creature Animation with Maya|
Source files for this course can be download with this link!
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!