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Learn Character Animation for Games using Maya
Rating: 4.3 out of 5(74 ratings)
1,097 students

Learn Character Animation for Games using Maya

Using Maya, learn to create a walk and run cycle, hit reaction animations, a simple traversal animation, and more!
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Learn the basics of Character Animation for games
  • Learn how to create a walk cycle, run cycle, hit reaction, and traversal animations
  • Learn to create animations from scratch, using references, or a combination of both

Course content

4 sections23 lectures4h 41m total length
  • Introduction0:43
  • Animating the Lower Body 0119:22

    Learn to build a walk cycle in Maya using a pose-to-pose and straight-ahead approach, start with the lower body, set contact poses, and refine hip, foot, and toe lifts.

  • Animating the Lower Body 0220:55
  • Animating the Upper Body 0119:32
  • Animating the Upper Body 0217:32

    Learn to refine the upper body animation in Maya by cleaning curved keyframes, fixing tangents, looping, and scaling a 48-frame cycle ready for export to a game engine.

Requirements

  • Autodesk's Maya

Description

In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Here he shows us how to create a walk cycle, run cycle, hit reaction animation, and a simple traversal animation while either animating from scratch, using reference, or a combination of both. The pre-rigged character is also available as part of the course for you to practice with! (Students - please look under Section 1 / Lecture 1 downloads for the character to use with the lesson.)


More about the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Who this course is for:

  • Beginner to Intermediate animators
  • Those with a basic understanding of animating a rigged character