Learn Character Animation for Games using Maya
4.5 (20 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
547 students enrolled
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Learn Character Animation for Games using Maya

Using Maya, learn to create a walk and run cycle, hit reaction animations, a simple traversal animation, and more!
4.5 (20 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
547 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $20 Discount: 50% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 4.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn the basics of Character Animation for games
  • Learn how to create a walk cycle, run cycle, hit reaction, and traversal animations
  • Learn to create animations from scratch, using references, or a combination of both
View Curriculum
Requirements
  • Autodesk's Maya
Description

In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Here he shows us how to create a walk cycle, run cycle, hit reaction animation, and a simple traversal animation while either animating from scratch, using reference, or a combination of both. The pre-rigged character is also available as part of the course for you to practice with! (Students - please look under Section 1 / Lecture 1 downloads for the character to use with the lesson.)


More about the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Who is the target audience?
  • Beginner to Intermediate animators
  • Those with a basic understanding of animating a rigged character
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Curriculum For This Course
23 Lectures
04:41:04
+
Getting Started, and The Basic Walk Cycle
5 Lectures 01:18:04

Animating the Lower Body 01
19:22

Animating the Lower Body 02
20:55

Animating the Upper Body 01
19:32

Animating the Upper Body 02
17:32
+
The Run Cycle
5 Lectures 56:42

Animating the Lower Body 01
19:53

Animating the Lower Body 02
14:10

Animating the Upper Body 01
15:14

Animating the Upper Body 02
06:47
+
Dynamic Action Poses
7 Lectures 01:34:55

Base Poses 01
12:33

Base Poses 02
20:28


Splining 01
21:38

Splining 02
20:48

Finishing Touches
05:14
+
More Dynamics with Jumping and Motion!
6 Lectures 51:26

Blocking 01
14:11

Blocking 02
13:37

Splining the Motion
13:27

Piecing it All Together
09:14

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
3,391 Reviews
47,147 Students
118 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!