Learn Advanced Game Mechanics in Unity for Game Development

Learn scripting, particles, physics, advanced interface options, mobile development, building sprites, and so much more!
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Instructed by 3dmotive LLC Design / Game Design
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  • Lectures 73
  • Length 5.5 hours
  • Skill Level Expert Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 7/2015 English

Course Description

Advanced Game Mechanics in Unity helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.

Part 1 consolidates scripting knowledge, exploring fundamental scripting tasks in Unity, developing a solid foundation for your games, whatever the genre. In part 2, learn how to build resolution-adapting interfaces for multiple screen-sizes, and see how to integrate 2D and 3D elements in a single scene, using the GUI features and sprite framework. In part 3, explore how to find and diagnose problems in your applications using MonoDevelop Debugging, as well as Visual Debugging. In part 4, learn how to manage team work-flows with Git and version control, allowing many people in a team to exchange and maintain source code easily anywhere in the world. Finally, in Part 5 we explore a range of more advanced scripting tasks: see how to combine particle systems with physics, see how to develop save game states, how to make objects survive across multiple scenes, and how to develop for mobile devices, reading input from the accelerometer.

Overall, Advanced Game Mechanics in Unity features everything you need to become a powerful game developer quickly and easily - producing immersive games that sell!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

What are the requirements?

  • The Unity Game Engine
  • Sourcetree
  • Git and GitHub - the free and open source version control system

What am I going to get from this course?

  • Learn fundamental scripting tasks in Unity
  • Learn to work with UIs and integrate 2d and 3d elements into your scene
  • Understand how to build sprites, add VFX, and work with physics
  • Learn debugging and working with Git for version control

What is the target audience?

  • Intermediate to Advanced Unity users interested in advancing to the next level of Unity development
  • Technical Artists and Game Developers excited to learn the advanced Unity features

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Course Introduction, Scripting, and Technical Basics
Download course source files here!
Article
Introduction
Preview
01:13
Start Scripting
09:05
Customizing MonoDevelop
04:10
Components and Transforms
07:16
Game Objects
06:18
Transformations and Updates
06:31
Vectors and DeltaTime
07:16
Object Communication
06:10
Triggers and Colliders
Preview
04:18
Trigger Entering
04:11
Playing Audio
03:10
Prefabs
01:42
Game Controllers
06:41
Section 2: Sprites, the UI, Physics and more
Introduction
Preview
01:05
Manual Sprites
04:39
2D Sprites
05:47
Animating Sprites
04:14
Sprite Packing
03:24
Atlas Textures
06:37
Billboards
03:11
Orthographic C
02:11
Sprites and 3D Physics
03:24
Sprites and 2D Physics
04:23
Getting Started with Interfaces
06:10
Panels and Anchors
07:03
Images and Text
03:46
Scripting with the UI
04:23
Buttons
05:21
Section 3: Learning to Debug - and Building our Games
Introduction
Preview
01:11
Debug Log
05:47
Visual Debugging
05:39
Error Logging
05:44
Editor Debugging
06:17
The Stats Panel
03:26
Profiler
07:26
Compilation
04:16
Breakpoints
03:19
Watches
07:46
Immediate Window
03:04
Call Stack
Preview
03:51
Building for Desktops
04:30
Building for Mobile Devices
02:54
Section 4: Source Control and Branches
Introduction
Preview
01:14
Manual Version Control
04:22
Git and SourceTree
02:35
Git Hosting
02:33
Git Repository
04:42
Configuring Unity for Version Control
03:33
Git Ignore
03:27
The First Commit
03:33
Working with Commits
06:01
Reversing Commits
05:29
Introducing Branches
04:51
Working on Branches
06:06
Merging Branches
03:55
Remote Repos
05:07
Downloading Repos
02:12
Section 5: Advanced Data Structures and Particles
Introduction
Preview
01:12
Persistent Data
02:52
Data Structures and Serialization
04:23
XML Serialization
04:48
Binary Serialization
02:39
Starting Android Development
03:34
Using the Accelerometer
Preview
07:41
Acceleration and Angles
05:02
Normalizing Acceleration Input
04:56
Input and Axis
05:03
Singletons in Practice
05:40
Statics in Practice
03:34
Particle Systems and Collections
04:10
Curved Paths and course wrapup
03:10
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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