Learn Advanced C# Scripting in Unity 5 for Games
4.5 (365 ratings)
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Learn Advanced C# Scripting in Unity 5 for Games

Learn advanced and powerful C# scripting techniques for building professional-grade games in Unity
4.5 (365 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
3,967 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
English
Current price: $10 Original price: $35 Discount: 71% off
5 hours left at this price!
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Includes:
  • 5.5 hours on-demand video
  • 2 Articles
  • 5 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Understand the mathematics behind 3D games to create motion, animation and believable behaviours
  • See real-world case studies in applying C# to solve game development problems
  • Develop time-saving techniques for building complex gameplay mechanics
View Curriculum
Requirements
  • A working understanding of C# and Unity is required
Description

Learn how to create believable game worlds and behaviours by scripting gameplay in C#. In this comprehensive 3dmotive course targeted at intermediate users, instructor Alan Thorn demonstrates advanced C# scripting techniques and their underlying concepts for solving real-world development problems. Understand core mathematical ideas, like Vectors and Quaternions, for making objects move, rotate and change predictably. See how to apply C# for implementing line of sight functionality, artificial intelligence, collision detection and lots more. In addition, see how to work with large amounts of data, how to understand coordinate systems and spatial problems, and how to customize the Unity editor to work the way you need it to. By the end of this course you’ll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive - and marketable.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Who is the target audience?
  • Indie Developers, Game Development Students, Hobbyists and Professionals seeking to improve their skillset
  • This course is not intended for beginners!
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Curriculum For This Course
66 Lectures
05:26:54
+
Introduction to the Course and an Intro to Movement
13 Lectures 01:10:54
Download Course Files Here!
00:06


Course Requirements
04:01

Getting Started with Movement and Motion
04:29

Vectors and Coordinate Spaces
09:46

DeltaTime
03:55

Gizmos
09:13

Gizmo Icons
03:50

Quaternions
05:58

Rotation and Circular Motion
09:15

Rotation and Looking
05:26

Rotation and Rotational Speed
04:31

Orbiting and Movement with Quaternions
09:12
+
Gravity, Jumping, and basic Physics
12 Lectures 01:05:43

Player Movement
05:02

Physics and Collisions
07:23

World Space vs Local Space
04:28

Coordinate Space Conversions
06:12

Gravity and Jumping
06:06

Quaternion Slerping
05:26

Vector Projection
06:54

Terrain Hovering Project
02:45

Terrain Planar Movement
07:27

Terrain Elevation
06:55

Normal Vectors
06:02
+
Character Animation and the Inventory
13 Lectures 01:06:44

Getting Started with Character Animation
04:59

Correcting Root Motion
06:00

Starting a Blend Tree
04:36

Working with Motion Fields
09:44

Scripting with Blend Trees
07:42

JSON Data
06:21

JSON and Persistent Data
03:58

Planning an Inventory
01:56

The Inventory GUI
03:54

Creating an Inventory Panel
06:18

Scripting Inventory Items
03:52

Completing the Inventory
06:23
+
Expanding on Ammo and Inventory Items
13 Lectures 58:53

Approaching Object Picking
04:26

Handling Tap Input
06:39

Introducing Twin Stick Controls
02:00


Ammo Prefabs
04:54

Initiating Ammo
06:29

Introducing Ammo Pooling
02:22

Scripting Ammo
04:03

Creating an Ammo Manager
04:28

Creating an Ammo Pool
04:28

Introducing Queues
04:29

Managing Ammo Spawning and Conclusion
05:43
+
Building AI
15 Lectures 01:04:42

Preparing for AI
03:57

Proximity Detection
05:56

Field of View
07:52

Line of Sight
07:08

Navmesh Generation
04:35

Path-Finding and Steering
04:52

Codeless Patrolling
05:36

Introducing FSMs
03:35


State Switching
03:36

Completing the AI
03:20

Exploring the Patrol State
05:12

Chase, Attack, and Course Conclusion
04:21

Bonus Lecture: Further Learning with 3dmotive
00:20
About the Instructor
3dmotive LLC
4.3 Average rating
3,378 Reviews
47,049 Students
118 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!