Learn Advanced C# Scripting in Unity 5

Learn advanced and powerful C# scripting techniques for building professional-grade games in Unity
4.5 (124 ratings)
Instead of using a simple lifetime average, Udemy calculates a
course's star rating by considering a number of different factors
such as the number of ratings, the age of ratings, and the
likelihood of fraudulent ratings.
1,562 students enrolled Bestselling in C#
$19
$35
46% off
Take This Course
  • Lectures 66
  • Length 5.5 hours
  • Skill Level Intermediate Level
  • Languages English, captions
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
Wishlisted Wishlist

How taking a course works

Discover

Find online courses made by experts from around the world.

Learn

Take your courses with you and learn anywhere, anytime.

Master

Learn and practice real-world skills and achieve your goals.

About This Course

Published 3/2016 English Closed captions available

Course Description

Learn how to create believable game worlds and behaviours by scripting gameplay in C#. In this comprehensive 3dmotive course targeted at intermediate users, instructor Alan Thorn demonstrates advanced C# scripting techniques and their underlying concepts for solving real-world development problems. Understand core mathematical ideas, like Vectors and Quaternions, for making objects move, rotate and change predictably. See how to apply C# for implementing line of sight functionality, artificial intelligence, collision detection and lots more. In addition, see how to work with large amounts of data, how to understand coordinate systems and spatial problems, and how to customize the Unity editor to work the way you need it to. By the end of this course you’ll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive - and marketable.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

What are the requirements?

  • A working understanding of C# and Unity is required

What am I going to get from this course?

  • Understand the mathematics behind 3D games to create motion, animation and believable behaviours
  • See real-world case studies in applying C# to solve game development problems
  • Develop time-saving techniques for building complex gameplay mechanics

What is the target audience?

  • Indie Developers, Game Development Students, Hobbyists and Professionals seeking to improve their skillset
  • This course is not intended for beginners!

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to the Course and an Intro to Movement
Download Course Files Here!
Article
Introduction to the Course and Overview
Preview
01:12
Course Requirements
04:01
Getting Started with Movement and Motion
04:29
Vectors and Coordinate Spaces
09:46
DeltaTime
03:55
Gizmos
09:13
Gizmo Icons
03:50
Quaternions
05:58
Rotation and Circular Motion
09:15
Rotation and Looking
05:26
Rotation and Rotational Speed
04:31
Orbiting and Movement with Quaternions
09:12
Section 2: Gravity, Jumping, and basic Physics
Introduction
Preview
01:03
Player Movement
05:02
Physics and Collisions
07:23
World Space vs Local Space
04:28
Coordinate Space Conversions
06:12
Gravity and Jumping
06:06
Quaternion Slerping
05:26
Vector Projection
06:54
Terrain Hovering Project
02:45
Terrain Planar Movement
07:27
Terrain Elevation
06:55
Normal Vectors
06:02
Section 3: Character Animation and the Inventory
Introduction
Preview
01:01
Getting Started with Character Animation
04:59
Correcting Root Motion
06:00
Starting a Blend Tree
04:36
Working with Motion Fields
09:44
Scripting with Blend Trees
07:42
JSON Data
06:21
JSON and Persistent Data
03:58
Planning an Inventory
01:56
The Inventory GUI
03:54
Creating an Inventory Panel
06:18
Scripting Inventory Items
03:52
Completing the Inventory
06:23
Section 4: Expanding on Ammo and Inventory Items
Introduction
Preview
00:52
Approaching Object Picking
04:26
Handling Tap Input
06:39
Introducing Twin Stick Controls
02:00
Mouse Looking
Preview
08:00
Ammo Prefabs
04:54
Initiating Ammo
06:29
Introducing Ammo Pooling
02:22
Scripting Ammo
04:03
Creating an Ammo Manager
04:28
Creating an Ammo Pool
04:28
Introducing Queues
04:29
Managing Ammo Spawning and Conclusion
05:43
Section 5: Building AI
Introduction
Preview
01:13
Preparing for AI
03:57
Proximity Detection
05:56
Field of View
07:52
Line of Sight
07:08
Navmesh Generation
04:35
Path-Finding and Steering
04:52
Codeless Patrolling
05:36
Introducing FSMs
03:35
Creating States
Preview
03:09
State Switching
03:36
Completing the AI
03:20
Exploring the Patrol State
05:12
Chase, Attack, and Course Conclusion
04:21
Bonus Lecture: Further Learning with 3dmotive
Article

Students Who Viewed This Course Also Viewed

  • Loading
  • Loading
  • Loading

Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

Ready to start learning?
Take This Course