Learn 2D Character Animation for Games with Blender & Unity
4.7 (10 ratings)
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Learn 2D Character Animation for Games with Blender & Unity

Explore how to build, animate, and setup 2D game characters for your games!
Bestselling
4.7 (10 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
135 students enrolled
Created by 3dmotive LLC
Last updated 4/2017
English
Current price: $10 Original price: $30 Discount: 67% off
5 hours left at this price!
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Includes:
  • 5 hours on-demand video
  • 2 Articles
  • 5 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn how to model and texture map 2D Characters
  • Learn how to animate a walk cycle
  • Learn how to import and use 2D Characters for games
View Curriculum
Requirements
  • Access to Blender
  • Unity 5
Description

Learn how to create and animate 2D game characters in Blender, for use in the Unity Game Engine. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender's powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you'll understand a flexible and powerful workflow for making 2D characters that bring your games to life...

More about the Instructor:

Alan Thorn is a multidisciplinary game developer, author and educator with 16 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist.   He has written twenty-two technical books on game development and presented eighteen video training courses. These courses cover game-play programming, Unity development, 3d modelling and animation.  Additionally, he has worked in game development education as a Senior Lecturer at Teesside University and a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer at the National Film and Television School and a Visiting Lecturer at London South Bank University.

Who is the target audience?
  • Students, Hobbyists, Professionals, and generally Blender and Unity users seeking to create games.
  • This course is not intended for for Blender beginners
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Curriculum For This Course
62 Lectures
04:56:15
+
Understanding the Interface and Controls
12 Lectures 01:00:21
Download Source files here!
00:04


Introducing Pendragon
04:04

User Preferences
05:07

Maya Controls
07:46

Image Packing
04:37

Importing References
06:54


Depth Sorting
07:36

Torso Modelling
06:46

Configuring The Viewport
03:10

Conclusion
02:19
+
Texturing and Materials
11 Lectures 01:01:08

Recapping and Preparation
04:39

Joining with Vertex Groups
08:22

Unwrapping
06:39

Texture Mapping
06:48

Completing the Texture Map
05:24

Blender Render and Materials
05:51

Cycles Render and Materials
05:07

Starting to Remap Textures
05:30

Texture Painting
05:21

Texture Atlas and Conclusion
06:33
+
Setting up our Character for Animation with Rigging and Weights
12 Lectures 01:00:21

Introducing Rigging
06:13

Working with Armatures
04:35

Rigging the Upper Body
03:52

Rigging the Legs
04:46

Skinning and Deformations
06:21

Weight Painting
06:10

Continuing with Weight Painting
06:04

Getting Started with Inverse Kinematics
05:02

Rigging the Legs with Inverse Kinematics
06:31

Bone Layers
04:20

Conclusion
05:27
+
Setting up for Animation and Basic Edits
11 Lectures 57:09

Preparing to Animate
07:34

Walk Poses
03:47

Contact Pose
08:54

Passing Pose
04:36


Down Pose
05:57

Up Pose
04:19

Editing Animation Curves
07:23

Exporting to FBX
06:00

Conclusion
01:48
+
Full Animation Refinement and Blending
16 Lectures 57:19

Asset Importing
04:27

Configuring Animations
05:36

Configuring Materials
05:39

Creating a Blend Tree
04:02

Reviewing
02:38

Reading Input
04:29

Creating Motion Fields
04:30

Controlling Parameters
02:24

Assigning Controllers
02:56

Coding Movement
06:07

Creating a Script File
04:49

Player Scale
03:52

Accessing Components
03:19

Conclusion
01:21

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
3,378 Reviews
47,049 Students
118 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!