Introduction to Topogun

Learn the basics of this phenomenal retopologizing tool as we cover several complex meshes in an introductory course!
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64 students enrolled
Instructed by 3dmotive LLC Design / Design Tools
$20
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  • Lectures 21
  • Contents Video: 3.5 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 12/2013 English

Course Description

In this tutorial, instructor Stephen Wells will take us through the complete pipeline of the software Topogun, as we learn the interface and functions needed to retopo game assets. We'll cover all the most important tools needed as we take you through the process of retopologizing several complex characters and organic creatures.

If you've been looking for a solution to speeding up the low poly workflow process of your high-poly game objects, this course is for you!


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.

What are the requirements?

  • Topogun

What am I going to get from this course?

  • Learn to use Topogun to retopo high resolution game assets

What is the target audience?

  • 3d and Game Artists interested in speeding up the retopo process of high poly assets

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Intro to Topogun and Head Retopologizing
Introduction
Preview
01:25
Overview of Topogun
Preview
14:09
Eye Retopo
10:43
Head Retopo Part 1
14:24
Head Retopo Part 2
14:29
Head Retopo Part 3
16:03
Roadkill Unwrap
03:02
Brush Detail Projection
04:23
Section 2: Introduction to the Dragon Retopo
Introduction
Preview
01:39
Retopo Start
10:05
Dragon Body
13:47
Feet Part 1
11:39
Feet Part 2
14:08
Stitching Areas
07:02
Dragon Head
15:17
Lower Jaw
08:59
Mouth
06:42
Symmetry
06:02
Roadkill Part 1
11:35
Roadkill Part 2 and Closing
11:12
Bonus Chapter - Retopo in Zbrush
03:29

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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